Startup hardening: safe mode, a software-renderer retry, and bad settings files set aside (#1138)
Startup no longer stops at a bad settings file or a missing GPU: a settings file that fails to load is set aside, a failed GPU start retries with the software renderer, and a safe mode starts with defaults. Adds a troubleshooting page to the guide.
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@@ -1,6 +1,9 @@
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//! SolidCraft desktop app.
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//!
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//! Usage: `solidcraft [--control <port>] [--sample] [--crash-log] [design.solidcraft | part.step]`
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//! Usage: `solidcraft [--control <port>] [--sample] [--crash-log] [--safe-mode] [design.solidcraft | part.step]`
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//!
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//! `--safe-mode` (or `SOLIDCRAFT_SAFE_MODE=1`) starts with default settings, no recovery offer and
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//! the software renderer; see `startup` and docs/book/src/guide/troubleshooting.md.
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//!
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//! A `.step`/`.stp` file opens as a new design holding the file's bodies (an Import feature); a
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//! `.3mf`/`.stl` file as a new design holding mesh bodies.
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@@ -20,18 +23,24 @@ mod control_server;
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mod open_documents;
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#[cfg(any(target_os = "windows", target_os = "linux"))]
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mod space_mouse;
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mod startup;
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use solidcraft_engine::{Session, io};
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use solidcraft_ui_egui::{Services, SolveApp};
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struct App {
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solve: SolveApp,
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/// The settings folder whose start marker the first frame clears (`startup::started`).
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starting: Option<std::path::PathBuf>,
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#[cfg(any(target_os = "windows", target_os = "linux"))]
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space_mouse: space_mouse::SpaceMouse,
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}
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impl eframe::App for App {
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fn logic(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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if let Some(dir) = self.starting.take() {
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startup::started(&dir);
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}
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// The design on screen is the one whose commands a crash report replays.
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self.solve.session.crash_journal = solidcraft_engine::crash::enabled();
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// The OS closing the window (Alt+F4, Cmd+Q, the window manager): ask about unsaved
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@@ -306,7 +315,7 @@ const APP_ID: &str = solidcraft_engine::io::APP_ID;
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fn main() -> eframe::Result {
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adopt_legacy_settings();
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let samples = msaa();
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let mut safe_mode = startup::env_on(std::env::var(startup::SAFE_MODE_ENV).ok().as_deref());
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let mut control_port: Option<u16> = solidcraft_engine::geom::env::var("CONTROL_PORT").and_then(|p| p.parse().ok());
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let mut files = Vec::new();
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let mut sample = false;
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@@ -315,6 +324,7 @@ fn main() -> eframe::Result {
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match a.as_str() {
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"--control" => control_port = args.next().and_then(|p| p.parse().ok()),
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"--sample" => sample = true,
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"--safe-mode" => safe_mode = true,
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"--version" | "-V" => {
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println!("solidcraft {}", env!("CARGO_PKG_VERSION"));
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return Ok(());
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@@ -333,12 +343,30 @@ fn main() -> eframe::Result {
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return Ok(());
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}
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"--help" | "-h" => {
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println!("usage: solidcraft [--control PORT] [--sample] [--crash-log] [design.solidcraft | part.step]");
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println!("usage: solidcraft [--control PORT] [--sample] [--crash-log] [--safe-mode] [design.solidcraft | part.step]");
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return Ok(());
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}
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_ => files.push(a),
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}
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}
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// Settings that don't read are moved aside; launches that never got a window are counted,
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// and after a few in a row this one starts in safe mode (docs/book/src/guide/troubleshooting.md).
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let settings = settings_dir();
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let mut notes: Vec<String> = Vec::new();
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let mut failed_starts = 0;
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if let Some(dir) = &settings {
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notes.extend(startup::check_settings(dir, &[solidcraft_ui_egui::prefs::STORAGE_KEY, solidcraft_ui_egui::prefs::LEGACY_STORAGE_KEY]));
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failed_starts = startup::begin(dir);
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}
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if failed_starts >= startup::FAILED_STARTS_FOR_SAFE_MODE && !safe_mode {
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safe_mode = true;
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notes.push(format!("The last {failed_starts} launches stopped before the window opened, so this one is in safe mode."));
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}
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let cpu_renderer = safe_mode || startup::cpu_renderer_env(std::env::var(startup::RENDERER_ENV).ok().as_deref());
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if safe_mode {
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notes.push("Safe mode: default settings (yours are kept for the next normal start), no recovery offer, software rendering.".into());
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}
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let samples = if safe_mode { MSAA } else { msaa() };
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// Crashes leave a report in the crash folder (solidcraft_engine::crash, docs/crash-reports.md).
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let crashed = solidcraft_engine::crash::default_dir()
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.map(|dir| {
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@@ -355,8 +383,17 @@ fn main() -> eframe::Result {
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depth_buffer: DEPTH_BITS,
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stencil_buffer: STENCIL_BITS,
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multisampling: samples,
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// Kept with the other settings, not in a folder named after the app id.
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persistence_path: settings_dir().map(|d| d.join("app.ron")),
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// Kept with the other settings, not in a folder named after the app id. Safe mode reads
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// and writes a scratch copy, leaving the user's settings as they were.
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persistence_path: if safe_mode {
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let scratch = std::env::temp_dir().join(format!("solidcraft-safe-mode-{}.ron", std::process::id()));
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let _ = std::fs::remove_file(&scratch);
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Some(scratch)
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} else {
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settings.as_ref().map(|d| d.join("app.ron"))
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},
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persist_window: !safe_mode,
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wgpu_options: wgpu_options(cpu_renderer),
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..Default::default()
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};
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#[cfg(all(unix, not(target_os = "macos")))]
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@@ -376,15 +413,20 @@ fn main() -> eframe::Result {
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// Files opened from Finder and the Dock arrive as events, not arguments.
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#[cfg(target_os = "macos")]
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open_documents::install();
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let created = std::sync::Arc::new(std::sync::atomic::AtomicBool::new(false));
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let created_in_app = created.clone();
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let starting = settings.clone();
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let result = eframe::run_native(
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"SolidCraft",
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options,
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Box::new(move |cc| {
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created_in_app.store(true, std::sync::atomic::Ordering::SeqCst);
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solidcraft_ui_egui::fonts::setup_fonts(&cc.egui_ctx);
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let mut app = SolveApp::new(Session::default(), services());
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app.custom_titlebar = CUSTOM_TITLEBAR;
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app.integrated_titlebar = cfg!(target_os = "macos");
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if let Some(p) = cc.storage.and_then(|s| solidcraft_ui_egui::prefs::stored(|k| s.get_string(k))) {
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app.cpu_meshing = safe_mode;
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if let Some(p) = cc.storage.and_then(|s| solidcraft_ui_egui::prefs::stored(|k| s.get_string(k))).filter(|_| !safe_mode) {
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app.load_prefs(&p);
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}
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if let Some(rs) = &cc.wgpu_render_state {
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@@ -429,20 +471,63 @@ fn main() -> eframe::Result {
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if let Some(dir) = solidcraft_engine::recovery::default_dir() {
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let every = if app.autosave_minutes > 0.0 { app.autosave_minutes * 60.0 } else { f64::MAX / 4.0 };
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solidcraft_ui_egui::recovery_ui::start(&mut app, &dir, std::time::Duration::from_secs_f64(every.min(1e9)));
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// Safe mode keeps autosaving but offers nothing: the entries wait for a normal start.
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if safe_mode {
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app.recoverable.clear();
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}
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}
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// Tell the user about crashes since the last start (after the recovery offer is set up).
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solidcraft_ui_egui::crash_ui::announce(&mut app, &crashed);
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if !notes.is_empty() {
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app.set_status(notes.join(" "), true);
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}
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#[cfg(any(target_os = "windows", target_os = "linux"))]
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let space_mouse = space_mouse::SpaceMouse::start(&cc.egui_ctx);
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Ok(Box::new(App {
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solve: app,
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starting,
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#[cfg(any(target_os = "windows", target_os = "linux"))]
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space_mouse,
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}))
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}),
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);
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control_server::remove_token_file();
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result
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match result {
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Err(e) if !created.load(std::sync::atomic::Ordering::SeqCst) => no_window(e, cpu_renderer, settings.as_deref()),
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r => r,
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}
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}
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/// The renderer settings: with `cpu`, the software adapter (WARP, lavapipe, llvmpipe).
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fn wgpu_options(cpu: bool) -> eframe::egui_wgpu::WgpuConfiguration {
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let mut options = eframe::egui_wgpu::WgpuConfiguration::default();
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if cpu && let eframe::egui_wgpu::WgpuSetup::CreateNew(setup) = &mut options.wgpu_setup {
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setup.native_adapter_selector = Some(std::sync::Arc::new(startup::pick_cpu_adapter));
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}
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options
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}
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/// The window never opened (no graphics adapter, a device that wouldn't start): once more on
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/// the software renderer, else a message box saying what failed instead of a silent exit.
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fn no_window(error: eframe::Error, tried_cpu: bool, settings: Option<&std::path::Path>) -> eframe::Result {
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log::error!("the window could not open: {error}");
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eprintln!("SolidCraft: the window could not open: {error}");
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if !tried_cpu && let Ok(exe) = std::env::current_exe() {
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eprintln!("SolidCraft: trying again with the software renderer ({}=cpu)", startup::RENDERER_ENV);
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match std::process::Command::new(exe).args(std::env::args_os().skip(1)).env(startup::RENDERER_ENV, "cpu").status() {
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Ok(status) if status.success() => return Ok(()),
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// The second try showed its own message.
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Ok(_) => return Err(error),
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Err(e) => log::error!("could not start again with the software renderer: {e}"),
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}
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}
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let _ = rfd::MessageDialog::new()
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.set_level(rfd::MessageLevel::Error)
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.set_title("SolidCraft could not start")
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.set_description(startup::no_window_message(&error.to_string(), settings))
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.set_buttons(rfd::MessageButtons::Ok)
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.show();
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Err(error)
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}
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/// Whether to run through XWayland rather than native Wayland. winit has no file drag-and-drop
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