Sketches on body faces follow their face: the plane is a face reference found again on each evaluation (same normal, nearest the picked point), and face extrudes (Extrude on a face, Press Pull) use the linked projection of the face's edges instead of a frozen copy, so they follow when earlier features change
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -43,6 +43,10 @@ pub enum PlaneRef {
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AtAngle { base: Box<PlaneRef>, axis_origin: Vec3, axis_dir: Vec3, angle: String },
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/// A construction plane feature (by name).
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Construction { name: String },
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/// A planar body face: found again on each evaluation (the face with this plane's normal
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/// nearest `at`), so sketches on it follow when earlier features change; `plane` is the
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/// plane as picked (its frame, and the fallback when the face is gone).
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Face { plane: Plane, at: Vec3 },
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}
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/// Which closed profiles of a sketch a feature uses.
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@@ -1369,7 +1373,9 @@ impl Document {
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}
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match p {
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PlaneRef::Origin { name } => Plane::named(name).ok_or_else(|| DocError::Unknown(format!("plane `{name}`"))),
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PlaneRef::Custom { plane } => Plane::new(plane.origin, plane.x, plane.y).ok_or_else(|| DocError::Invalid("degenerate plane".into())),
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PlaneRef::Custom { plane } | PlaneRef::Face { plane, .. } => {
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Plane::new(plane.origin, plane.x, plane.y).ok_or_else(|| DocError::Invalid("degenerate plane".into()))
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}
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PlaneRef::Offset { base, distance } => {
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let b = self.resolve_plane(vals, base, depth + 1)?;
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Ok(b.offset(Self::eval_in(vals, distance, Kind::Length)?))
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