Profiles picked by index are kept by the curves around them: add_feature turns profile indices into the curve ids of each profile's outer loop (Extrude, Revolve, Sweep, Loft, Emboss, Sheet Base, Patch), so a face sketch whose projected outline is rebuilt still extrudes the picked region; a profile that is gone is an error on the feature, never another pick

Fixes #30

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
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bherbruckandClaude Opus 5.5 committed 2026-10-09 22:13:01 +00:00
1 parent 4c8f080691
commit 3a416ccb7d
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@@ -1078,6 +1078,20 @@ impl FeatureKind {
/// Every expression the feature uses.
/// Points on faces the feature refers to (shell, draft, offset and replace faces, a hole's
/// placement), for persistent face names.
/// The feature's profile selections, each with its sketch.
pub fn profile_sels_mut(&mut self) -> Vec<(u64, &mut ProfileSel)> {
match self {
FeatureKind::Extrude { sketch, profiles, .. }
| FeatureKind::Revolve { sketch, profiles, .. }
| FeatureKind::Sweep { sketch, profiles, .. }
| FeatureKind::Emboss { sketch, profiles, .. }
| FeatureKind::SheetBase { sketch, profiles, .. } => vec![(*sketch, profiles)],
FeatureKind::Patch { sketch: Some(sk), profiles, .. } => vec![(*sk, profiles)],
FeatureKind::Loft { sections, .. } => sections.iter_mut().filter(|s| s.point.is_none()).map(|s| (s.sketch, &mut s.profiles)).collect(),
_ => Vec::new(),
}
}
pub fn face_points_mut(&mut self) -> Vec<&mut Vec3> {
match self {
FeatureKind::Shell { faces, .. }