Thanks @DuBearte.
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@@ -186,3 +186,5 @@ its original `egui.wgsl` shader are retained; no images or other artwork are cop
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SolidCraft's narrow patch selects a safe 1x MSAA path on the chosen OpenGL adapter
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and shares that effective count with the surface attachments and CAD callbacks.
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Vulkan, DirectX 12, Metal and WebGPU retain their requested multisampling.
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A frame whose meshes the GPU refuses to stage (device lost or out of memory) is
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skipped with a warning instead of panicking (#1469).
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