A design note for SolidCraft in the browser: tiered storage, a SharedWorker job broker, GPU dispatch and in-browser agent control through the same engine commands, with the generic pieces in craft-libs. Linked from the MCP and web getting-started docs.
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@@ -10,6 +10,11 @@ ordinary `execute` tool: `render.preflight`, `render.start`, `render.status`,
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`render.cancel` and `render.export`. Keep the complete returned job ID; image bytes remain
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in the session until explicit PNG export. See [render jobs](render-jobs.md).
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For how the same command surface should work in the browser (workers, tiered storage, in-tab
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agents), see [web-runtime.md](web-runtime.md). For sandboxed plugins and parametric timeline
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features that also use `run(command, args)`, see [plugins.md](plugins.md). Desktop MCP in this
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document remains the reference implementation today.
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## Start it
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```sh
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