feat: add smooth interactive axis view and diagonal snapping
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@@ -103,9 +103,6 @@ pub struct Tokens {
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pub glyph_text: Color32,
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/// Chips drawn over the viewport (status, navigation bar, dimension labels).
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pub overlay: Color32,
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/// View cube face (shaded by orientation) and edges.
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pub cube_face: Color32,
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pub cube_edge: Color32,
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/// Rubber band of the shape being drawn.
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pub rubber_band: Color32,
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/// Light text on the application bar.
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@@ -191,8 +188,6 @@ impl Tokens {
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glyph_edge: Color32::from_rgb(90, 150, 90),
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glyph_text: Color32::from_rgb(40, 110, 40),
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overlay: Color32::from_rgba_unmultiplied_const(255, 255, 255, 235),
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cube_face: Color32::from_rgb(236, 236, 236),
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cube_edge: Color32::from_rgb(140, 148, 160),
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rubber_band: Color32::from_rgb(30, 120, 230),
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app_bar_text: Color32::from_rgb(230, 234, 242),
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timeline_item: Color32::WHITE,
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@@ -247,8 +242,6 @@ impl Tokens {
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t.glyph_edge = Color32::from_rgb(96, 170, 110);
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t.glyph_text = Color32::from_rgb(150, 220, 160);
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t.overlay = Color32::from_rgba_unmultiplied_const(34, 38, 46, 240);
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t.cube_face = Color32::from_rgb(196, 200, 207);
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t.cube_edge = Color32::from_rgb(100, 108, 122);
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t.rubber_band = Color32::from_rgb(92, 160, 255);
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t.timeline_item = Color32::from_rgb(52, 58, 70);
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t.timeline_item_error = Color32::from_rgb(110, 50, 54);
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