Feature fields: a type for each role (Expr, BodyName, FacePick…) (#1273)
Thanks @jijinbei.
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@@ -1,5 +1,6 @@
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//! Atomic timeline ownership changes, preserving the selected world geometry.
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use super::*;
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use solidcraft_doc::BodyName;
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use std::collections::{BTreeMap, BTreeSet};
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type UniqueFrames = BTreeMap<u64, Option<(Vec<u64>, Mat)>>;
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@@ -83,7 +84,7 @@ fn transfer(s: &mut Session, name: &str, to: u64, frames: &UniqueFrames, cmd: &s
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if let Some(look) = inherited {
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s.doc_mut().appearances.bodies.insert(name.to_string(), look);
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}
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let id = s.doc_mut().add_feature(FeatureKind::BodyTransfer { bodies: vec![name.to_string()], from, to, transform }, None)?;
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let id = s.doc_mut().add_feature(FeatureKind::BodyTransfer { bodies: vec![BodyName::from(name)], from, to, transform }, None)?;
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if let Some(feature) = s.doc_mut().feature_mut(id) {
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feature.component = to;
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}
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