Feature fields: a type for each role (Expr, BodyName, FacePick…) (#1273)
Thanks @jijinbei.
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@@ -3,7 +3,7 @@
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use serde_json::{Value, json};
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use solidcraft_engine::Sel;
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use solidcraft_engine::doc::{Mat, SweepOrientation};
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use solidcraft_engine::doc::{Expr, Mat, SweepOrientation};
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use solidcraft_engine::geom::Vec3;
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use crate::SolveApp;
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@@ -40,10 +40,10 @@ impl SweepOpts {
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/// A feature's stored options as dialog values; `frame` maps the feature's component frame to
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/// the world (a stored direction is in the component's frame). A direction along an origin
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/// axis comes back as a pick of that axis.
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pub fn of(orientation: &SweepOrientation, twist: &Option<String>, scale: &Option<String>, frame: &Mat) -> (SweepOpts, Option<Sel>) {
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pub fn of(orientation: &SweepOrientation, twist: &Option<Expr>, scale: &Option<Expr>, frame: &Mat) -> (SweepOpts, Option<Sel>) {
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let mut o = SweepOpts {
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twist: twist.clone().unwrap_or_else(|| NO_TWIST.into()),
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scale: scale.clone().unwrap_or_else(|| NO_SCALE.into()),
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twist: twist.as_ref().map_or_else(|| NO_TWIST.into(), |t| t.to_string()),
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scale: scale.as_ref().map_or_else(|| NO_SCALE.into(), |k| k.to_string()),
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..SweepOpts::default()
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};
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let mut pick = None;
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@@ -52,7 +52,7 @@ impl SweepOpts {
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SweepOrientation::Parallel => o.orientation = 1,
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SweepOrientation::Direction(d) => {
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o.orientation = DIRECTION;
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let world = solidcraft_engine::doc::apply_vector(frame, *d);
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let world = solidcraft_engine::doc::apply_vector(frame, d.0);
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match world.normalized().and_then(world_axis) {
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Some(name) => pick = Some(Sel::Axis { name: name.into() }),
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None => o.direction = Some(world),
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