Save prompt on quit: "Save changes to <name>?" for every unsaved design
The title bar's ×, File ▸ Quit, the OS closing the window (Alt+F4, Cmd+Q, the window manager:
close_requested is cancelled until the designs are answered) and app.quit / ui.window close all
go through documents::request_quit, which asks Save / Don't Save / Cancel once per design with
unsaved changes. Save saves (Save As for a never-saved design) and quits only if it saved; Don't
Save discards (no recovery copy is kept); Cancel or Esc stays open. Closing a tab asks the same
question (now titled "Save changes to <name>?"); New and Open never replace an unsaved design
(they open a tab). The web app asks through beforeunload while a design is unsaved. Control:
ui.documents {action: quit, answer: save|dont_save|cancel}, app.quit {force}. Tests: quit with
Save then Don't Save across two tabs, Cancel, a Save that saves nothing, Save As; scenario
s43_quit_asks_to_save.
Fixes #33
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -21,6 +21,12 @@ struct App(SolveApp);
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impl eframe::App for App {
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fn logic(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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// The OS closing the window (Alt+F4, Cmd+Q, the window manager): ask about unsaved
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// designs first; the window closes once they are answered (`quit_requested`).
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if ctx.input(|i| i.viewport().close_requested()) && !self.0.quit_requested {
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ctx.send_viewport_cmd(egui::ViewportCommand::CancelClose);
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solvecraft_ui_egui::documents::request_quit(&mut self.0);
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}
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self.0.logic(ctx);
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if self.0.quit_requested {
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ctx.send_viewport_cmd(egui::ViewportCommand::Close);
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