Save prompt on quit: "Save changes to <name>?" for every unsaved design

The title bar's ×, File ▸ Quit, the OS closing the window (Alt+F4, Cmd+Q, the window manager:
close_requested is cancelled until the designs are answered) and app.quit / ui.window close all
go through documents::request_quit, which asks Save / Don't Save / Cancel once per design with
unsaved changes. Save saves (Save As for a never-saved design) and quits only if it saved; Don't
Save discards (no recovery copy is kept); Cancel or Esc stays open. Closing a tab asks the same
question (now titled "Save changes to <name>?"); New and Open never replace an unsaved design
(they open a tab). The web app asks through beforeunload while a design is unsaved. Control:
ui.documents {action: quit, answer: save|dont_save|cancel}, app.quit {force}. Tests: quit with
Save then Don't Save across two tabs, Cancel, a Save that saves nothing, Save As; scenario
s43_quit_asks_to_save.

Fixes #33

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bherbruckandClaude Opus 5.5 committed 2026-10-09 16:03:32 +00:00
1 parent d2bc8e9847
commit 4562c8e5ba
10 files changed
+240 -30

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@@ -27,6 +27,25 @@ mod web {
/// Seconds between autosaves of unsaved work.
const AUTOSAVE_S: f64 = 30.0;
thread_local! {
/// An open design has unsaved changes: leaving the page asks first.
static UNSAVED: std::cell::Cell<bool> = const { std::cell::Cell::new(false) };
}
/// The browser's "leave site? changes you made may not be saved" prompt while a design has
/// unsaved changes (the page can't show its own dialog when it is being closed).
fn ask_before_unload(window: &web_sys::Window) {
let on_unload = wasm_bindgen::closure::Closure::<dyn FnMut(web_sys::BeforeUnloadEvent)>::new(|e: web_sys::BeforeUnloadEvent| {
if UNSAVED.with(std::cell::Cell::get) {
e.prevent_default();
e.set_return_value("unsaved");
}
});
let _ = window.add_event_listener_with_callback("beforeunload", on_unload.as_ref().unchecked_ref());
// The listener lives as long as the page.
on_unload.forget();
}
struct Shell {
app: SolveApp,
files: Rc<Files>,
@@ -291,6 +310,7 @@ mod web {
fn logic(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
self.app.logic(ctx);
self.files_tick(ctx);
UNSAVED.with(|u| u.set(solvecraft_ui_egui::documents::any_dirty(&self.app)));
}
fn raw_input_hook(&mut self, _ctx: &egui::Context, raw: &mut egui::RawInput) {
files::take_drops(&self.files, raw);
@@ -317,7 +337,9 @@ mod web {
pub fn start() {
eframe::WebLogger::init(log::LevelFilter::Info).ok();
wasm_bindgen_futures::spawn_local(async {
let Some(document) = web_sys::window().and_then(|w| w.document()) else { return };
let Some(window) = web_sys::window() else { return };
ask_before_unload(&window);
let Some(document) = window.document() else { return };
let Some(canvas) = document.get_element_by_id(CANVAS_ID).and_then(|e| e.dyn_into::<web_sys::HtmlCanvasElement>().ok()) else {
log::error!("missing <canvas id=\"{CANVAS_ID}\">");
return;