fix: load designs off-thread and cache recent thumbnails as PNGs
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@@ -22,7 +22,14 @@ impl Body {
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/// A body of faces as they are (no orientation fix: a surface has no inside).
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fn surface_body(faces: Vec<mt::Face>) -> Body {
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let shell = mt::Shell::from(faces);
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Body { solid: std::sync::Arc::new(mt::Solid::new_unchecked(vec![shell])), mesh: None, color: None, paint: None, splits: None }
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Body {
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solid: std::sync::Arc::new(mt::Solid::new_unchecked(vec![shell])),
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coarse_missing: None,
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mesh: None,
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color: None,
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paint: None,
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splits: None,
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}
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}
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/// A body from faces: a solid when they close, else a surface.
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@@ -31,7 +38,14 @@ fn body_of(faces: Vec<mt::Face>) -> Result<Body> {
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if shell.shell_condition() == mt::ShellCondition::Closed {
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Body::new(mt::Solid::new_unchecked(vec![shell]))
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} else {
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Ok(Body { solid: std::sync::Arc::new(mt::Solid::new_unchecked(vec![shell])), mesh: None, color: None, paint: None, splits: None })
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Ok(Body {
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solid: std::sync::Arc::new(mt::Solid::new_unchecked(vec![shell])),
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coarse_missing: None,
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mesh: None,
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color: None,
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paint: None,
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splits: None,
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})
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}
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}
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