Faces split on purpose stay split: the body remembers its Split Face lines, export and healing keep the pieces apart

Split Face records the new edges as polylines on the body (Body::split_lines); the document carries them through later features. STEP export no longer joins pieces of one surface across such a line, and healing (fillets, chamfers, booleans, shell, draft) no longer merges coplanar pieces there, while incidental pieces (boolean leftovers, seam halves) still merge as before. Tests: plane and cylinder splits keep their face count through a STEP round trip (and join without the record), a second split keeps both lines, and an engine test exports a split box after a fillet with 8 faces.

Fixes #11

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
This commit is contained in:
bherbruckandClaude Opus 5.5 committed 2026-10-09 21:31:16 +00:00
1 parent 0a1ab40ea0
commit 4c8f080691
12 files changed
+144 -19

No files matched your search

+12 -3
View File
@@ -11,6 +11,8 @@
use std::collections::HashMap;
use std::fmt::Write as _;
use solvecraft_geom::Vec3;
use crate::body::Body;
use crate::step_in::p21::{self, Param};
use crate::{KernelError, Result};
@@ -832,7 +834,13 @@ fn face_edges(ex: &p21::Exchange, face: &p21::Entity) -> Option<Vec<Vec<(u64, bo
/// Faces that truck splits (a revolution in two or three turns) joined back into one face per
/// analytic surface, by dropping the edges between them. Faces whose union would lose all its
/// edges, or whose leftover edges do not close into loops, stay apart.
fn merge_split_faces(ex: &mut p21::Exchange, paint: &mut HashMap<u64, FaceLook>) -> HashMap<u64, V3> {
fn merge_split_faces(ex: &mut p21::Exchange, paint: &mut HashMap<u64, FaceLook>, keep: &[Vec<Vec3>]) -> HashMap<u64, V3> {
// An edge on a line the user split along: every sample within a hair of the polyline.
let on_split = |ex: &p21::Exchange, e: u64| -> bool {
let Some(pts) = edge_samples(ex, e) else { return false };
let pts: Vec<Vec3> = pts.iter().map(|q| Vec3::new(q[0], q[1], q[2])).collect();
crate::heal::on_split_line(&pts, keep)
};
let mut merged_surfaces = std::collections::HashSet::new();
let mut next = ex.entities.keys().max().copied().unwrap_or(0) + 1;
let shells: Vec<u64> = ex.entities.iter().filter(|(_, e)| matches!(e.name(), "CLOSED_SHELL" | "OPEN_SHELL")).map(|(i, _)| *i).collect();
@@ -923,7 +931,7 @@ fn merge_split_faces(ex: &mut p21::Exchange, paint: &mut HashMap<u64, FaceLook>)
let all: Vec<(u64, bool)> = ea.into_iter().chain(eb).flatten().collect();
let shared: std::collections::HashSet<u64> =
all.iter().filter(|(e, d)| all.iter().any(|(e2, d2)| e2 == e && d2 != d)).map(|(e, _)| *e).collect();
if shared.is_empty() {
if shared.is_empty() || shared.iter().any(|e| on_split(ex, *e)) {
continue;
}
// Chain oriented edges into loops by vertices (None: they do not close).
@@ -1200,7 +1208,8 @@ fn brep_exchange(b: &Body, merge: bool) -> Result<(p21::Exchange, HashMap<u64, V
}
}
let before = shell_face_count(&ex);
let merged = if merge { merge_split_faces(&mut ex, &mut paint) } else { Default::default() };
let keep = b.split_lines().map(|l| l.as_slice()).unwrap_or(&[]);
let merged = if merge { merge_split_faces(&mut ex, &mut paint, keep) } else { Default::default() };
MERGES.with(|m| m.set(m.get() + before.saturating_sub(shell_face_count(&ex))));
Ok((ex, merged, paint))
}