fix: a projected edge stays the edge that was picked when its body changes (#730)
A sketch's link to a projected edge now keeps the edge's persistent name and finds it by that name when the body changes, instead of taking whichever edge ends up nearest its point.
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@@ -80,6 +80,14 @@ longer lies on the face says so: `face ... was found by geometry, not exact hist
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An edge name is found as the edge between the two faces it names, each found as above: when
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exactly one edge runs between them it is that edge, even after a split of one of its faces.
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A sketch's link to a projected edge (`sketch.project {edge: [x, y, z]}`, and Intersect and
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Include 3D Geometry of an edge) keeps the edge's name beside its point. The link is that edge
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wherever a change takes it; of an edge that was split it is the piece nearest the link's point,
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and the sketch says so. When no edge has the name any more the link is lost and keeps its last
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geometry, as it does for a face: it does not take whichever edge is nearest now. A link saved
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without a name, by a build that kept only the point, is found by the edge nearest its point, as
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it always was, and takes that edge's name when its sketch is next edited.
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A hole placed by a position on a face is the exception to "the point nearest the reference's
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point": its position is a place, not a pick. The hole follows its face along its own axis, so it
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moves with the face when the face moves, and when the face no longer reaches the position it stays
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