Fix/Unfix on every sketch entity: points (Fix constraint) and lines, arcs, circles, ellipses, splines and conics (fixed curves hold their points and radius); ConstraintFix takes entities (fixes them all unless all are fixed); the toolbar button and the context menu act on the whole selection; fixed points never move when dragged or solved; projected geometry counts as fixed; fixed geometry is drawn green; sketch.inspect reports fixed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -295,6 +295,22 @@ impl SolveApp {
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let edges = self.session.selection.iter().any(|s| matches!(s, solvecraft_engine::Sel::Edge { .. }));
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return self.start(if edges { "FusionFilletEdgesCommand" } else { "Extrude" });
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}
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// Fix/Unfix: the selected sketch points and curves change at once, otherwise pick them.
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if id == "ConstraintFix" {
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let ents: Vec<String> = self
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.session
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.selection
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.iter()
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.filter_map(|s| match s {
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solvecraft_engine::Sel::SketchCurve { id } | solvecraft_engine::Sel::SketchPoint { id } => Some(id.clone()),
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_ => None,
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})
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.collect();
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if !ents.is_empty() {
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let _ = self.run(id, json!({ "entities": ents }));
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return;
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}
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}
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// Construction toggle: selected sketch curves switch at once, otherwise pick them.
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if id == "sketch.construction" {
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let curves: Vec<String> = self
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