Export 3MF with B-rep face tags (#834)
3MF export carries each triangle's B-rep face tag.
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@@ -197,6 +197,10 @@ pub enum Format {
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Step,
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Iges,
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ThreeMf,
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/// 3MF whose triangles carry their B-rep face, at full precision, for meshing and analysis
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/// tools (docs/formats/3mf-face-tags.md). Chosen by name only; a
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/// `.3mf` path alone means [`Format::ThreeMf`].
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ThreeMfTagged,
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Design,
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}
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@@ -211,6 +215,7 @@ impl Format {
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"step" | "stp" => Format::Step,
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"igs" | "iges" => Format::Iges,
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"3mf" => Format::ThreeMf,
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"3mf-tagged" => Format::ThreeMfTagged,
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"solidcraft" | "solvecraft" | "json" => Format::Design,
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_ => return Err(IoError::Format(ext)),
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})
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@@ -326,33 +331,46 @@ pub fn export(state: &ModelState, bodies: &[String], format: Format, name: &str)
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let header = solidcraft_kernel::StepHeader { file_name: format!("{name}.igs"), ..Default::default() };
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solidcraft_kernel::iges_export_bodies(&bs, &header)?.into_bytes()
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}
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Format::ThreeMf => {
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let objs: Vec<MeshObject> = sel
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.iter()
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.map(|b| {
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let m = export_mesh(&b.body)?;
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let eps = weld_eps(&b.body);
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// Faces with colours of their own tag their triangles.
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let paint = b.body.paint();
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let mut looks = Vec::new();
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let mut by_face = std::collections::HashMap::new();
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for f in paint.map(|p| p.faces.as_slice()).unwrap_or_default() {
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looks.push((f.color, 1.0 - f.opacity));
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by_face.insert(f.face, looks.len() as u32);
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}
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let tags: Vec<u32> = m.tri_face.iter().map(|f| by_face.get(&(*f as usize)).copied().unwrap_or(0)).collect();
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let (positions, triangles, tri_looks) = threemf::weld_tagged(&m.positions, &m.triangles, &tags, eps);
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let tri_looks = if looks.is_empty() { Vec::new() } else { tri_looks };
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let transparency = 1.0 - paint.map(|p| p.opacity).unwrap_or(1.0);
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Ok(MeshObject { name: b.name.clone(), positions, triangles, color: b.body.color(), transparency, looks, tri_looks })
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})
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.collect::<Result<_>>()?;
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Format::ThreeMf | Format::ThreeMfTagged => {
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let objs: Vec<MeshObject> = sel.iter().map(|b| mesh_object(b, format == Format::ThreeMfTagged)).collect::<Result<_>>()?;
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write_3mf(&objs)?
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}
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Format::Design => return Err(IoError::Format("solidcraft (save the document instead)".into())),
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})
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}
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/// A body as a 3MF mesh: welded watertight (T-junctions split), coloured, and with `tagged`
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/// each triangle keeps the B-rep face it came from.
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fn mesh_object(b: &solidcraft_doc::ModelBody, tagged: bool) -> Result<MeshObject> {
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let m = export_mesh(&b.body)?;
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let eps = weld_eps(&b.body);
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// Faces with colours of their own tag their triangles.
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let paint = b.body.paint();
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let mut looks = Vec::new();
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let mut by_face = std::collections::HashMap::new();
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for f in paint.map(|p| p.faces.as_slice()).unwrap_or_default() {
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looks.push((f.color, 1.0 - f.opacity));
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by_face.insert(f.face, looks.len() as u32);
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}
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// Weld with each triangle's own index as its tag: the pieces of a split triangle keep it,
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// and its colour and face follow from it.
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let n = u32::try_from(m.triangles.len()).map_err(|_| IoError::Invalid("mesh too large".into()))?;
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let (positions, triangles, origin) = threemf::weld_tagged(&m.positions, &m.triangles, &(0..n).collect::<Vec<_>>(), eps);
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let face_of = |t: &u32| m.tri_face.get(*t as usize).copied().unwrap_or(0);
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let tri_looks =
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if looks.is_empty() { Vec::new() } else { origin.iter().map(|t| by_face.get(&(face_of(t) as usize)).copied().unwrap_or(0)).collect() };
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let (tri_faces, faces) = if tagged {
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let tri_faces: Vec<u32> = origin.iter().map(face_of).collect();
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let most = tri_faces.iter().max().map_or(0, |f| f.saturating_add(1));
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let faces = u32::try_from(b.body.face_count()).unwrap_or(u32::MAX).max(most);
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(tri_faces, faces)
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} else {
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(Vec::new(), 0)
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};
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let transparency = 1.0 - paint.map(|p| p.opacity).unwrap_or(1.0);
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Ok(MeshObject { name: b.name.clone(), positions, triangles, color: b.body.color(), transparency, looks, tri_looks, tri_faces, faces })
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}
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/// STEP assembly of a design with components: a product per component holding its bodies in
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/// the component's own frame (`local` is the model before placing occurrences), and an
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/// assembly occurrence per component occurrence.
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@@ -695,4 +713,80 @@ mod tests {
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assert!(mesh_import_feature(&[0u8; 84], "x.stl").is_err());
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assert!(is_mesh_path("a.3MF") && is_mesh_path("b.stl") && !is_mesh_path("c.step"));
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}
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/// Face-tagged 3MF: every triangle carries its B-rep face, every coordinate is the
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/// tessellation's own `f64`, the bytes are deterministic, and the package stays plain 3MF.
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#[test]
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fn tagged_threemf_carries_faces_exactly() {
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use std::io::Read;
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let mut doc = Document::new("t");
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doc.add_feature(
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FeatureKind::Box {
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corner: point_expr(Vec3::new(0.1, -0.3, 1.0 / 3.0)),
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length: "40".into(),
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width: "30".into(),
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height: "10".into(),
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operation: Operation::NewBody,
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},
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None,
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)
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.unwrap();
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doc.add_feature(
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FeatureKind::Fillet {
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edges: vec![Vec3::new(0.1, -0.3, 5.0 + 1.0 / 3.0)],
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radius: "4".into(),
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body: None,
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style: Default::default(),
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fit: Default::default(),
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},
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None,
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)
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.unwrap();
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let mut m = Model::new();
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m.evaluate(&doc);
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let st = m.state();
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let body = &st.bodies[0].body;
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let faces = body.face_count();
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assert_eq!(faces, 7);
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let bytes = export(&st, &[], Format::ThreeMfTagged, "t").unwrap();
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assert_eq!(bytes, export(&st, &[], Format::ThreeMfTagged, "t").unwrap(), "deterministic bytes");
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assert_eq!(Format::from_name("3mf-tagged").unwrap(), Format::ThreeMfTagged);
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assert_eq!(Format::from_name("part.3mf").unwrap(), Format::ThreeMf);
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let mut zip = zip::ZipArchive::new(std::io::Cursor::new(bytes.as_slice())).unwrap();
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let mut xml = String::new();
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zip.by_name("3D/3dmodel.model").unwrap().read_to_string(&mut xml).unwrap();
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assert!(xml.contains(&format!("xmlns:ft=\"{}\"", threemf::FACE_TAGS_NS)), "{}", &xml[..400]);
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assert!(xml.contains(&format!("ft:faces=\"{faces}\"")));
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let tris: Vec<&str> = xml.lines().filter(|l| l.trim_start().starts_with("<triangle ")).collect();
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assert!(!tris.is_empty() && tris.iter().all(|l| l.contains(" ft:face=\"")));
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let mut seen: Vec<usize> =
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tris.iter().map(|l| l.split("ft:face=\"").nth(1).and_then(|r| r.split('"').next()).unwrap().parse().unwrap()).collect();
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seen.sort_unstable();
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seen.dedup();
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assert_eq!(seen, (0..faces).collect::<Vec<_>>(), "every face is tagged");
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// Coordinates are the tessellation's own values, bit for bit.
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let exact: std::collections::HashSet<u64> =
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export_mesh(body).unwrap().positions.iter().flat_map(|p| [p.x, p.y, p.z]).map(|v| (v + 0.0).to_bits()).collect();
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let attr = |l: &str, k: &str| l.split(&format!(" {k}=\"")).nth(1).and_then(|r| r.split('"').next()).unwrap().parse::<f64>().unwrap();
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for l in xml.lines().filter(|l| l.trim_start().starts_with("<vertex ")) {
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for k in ["x", "y", "z"] {
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assert!(exact.contains(&attr(l, k).to_bits()), "{l}");
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}
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}
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// Any 3MF reader opens it: SolidCraft's own ignores the tags and gets a closed mesh.
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let f = mesh_import_feature(&bytes, "tagged.3mf").unwrap();
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let mut d2 = Document::new("m");
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let id = d2.add_feature(f.kind, Some(&f.name)).unwrap();
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let mut m2 = Model::new();
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m2.evaluate(&d2);
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assert!(m2.result(id).unwrap().error.is_none());
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assert!(m2.state().bodies[0].body.is_closed_mesh());
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// The plain export is unchanged: no tags.
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let plain = export(&st, &[], Format::ThreeMf, "t").unwrap();
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let mut zip = zip::ZipArchive::new(std::io::Cursor::new(plain.as_slice())).unwrap();
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let mut xml = String::new();
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zip.by_name("3D/3dmodel.model").unwrap().read_to_string(&mut xml).unwrap();
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assert!(!xml.contains("ft:"));
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}
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}
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