Open large designs faster: count the cache budget without cloning wires (#911)

Body::retained_bytes counts face and edge uses on the borrowed boundaries (the same numbers, checked by a test), and each model body keeps the footprint measured when a feature made or changed it, so the evaluation cache's budget no longer walks every body's topology after every feature.
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bherbruck authored and GitHub committed 2026-10-13 19:44:46 -04:00
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@@ -939,7 +939,16 @@ impl Body {
if let Some(m) = &self.mesh {
return m.positions.len() * 24 + m.triangles.len() * 12;
}
self.solid.face_iter().count() * 2048 + self.solid.edge_iter().count() * 512 + self.solid.vertex_iter().count() * 96
// Counted on the borrowed boundaries: `Solid::edge_iter` and `vertex_iter` clone every
// face's wires to walk them, which made this estimate (taken after every feature, over
// every body) cost more than evaluating most features. Each edge use is one edge and
// one vertex in those iterators, so the counts are the same.
let (mut faces, mut uses) = (0usize, 0usize);
for face in self.solid.face_iter() {
faces += 1;
uses += face.absolute_boundaries().iter().map(|w| w.len()).sum::<usize>();
}
faces * 2048 + uses * (512 + 96)
}
/// Distinct edges in a stable order (the order of `edges()` and `tessellate().edges`).