fix: draw small radii on large bodies round (#515)
Display meshes also bound the angle one facet turns, so bends and small holes on a large body are drawn round instead of as chamfers or squares. Bounded per face, and only the display mesh changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -73,7 +73,7 @@ mod tspline;
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pub use blend::{ChamferSide, chamfer, chamfer_sides, fillet, fillet_max};
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pub use blend_corner::fillet_radii;
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pub use blend_variable::{fillet_chord, fillet_variable, fillet_variable_points};
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pub use body::{Body, CapSignature, EdgeInfo, FaceInfo, FacePaint, FaceSource, Paint};
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pub use body::{Body, CapSignature, DISPLAY_ANGLE, EdgeInfo, FaceInfo, FacePaint, FaceSource, Paint};
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pub use boolean_diagnostics::{BooleanDiagnostics, BooleanFallback, BooleanStrategy, capture_boolean_diagnostics};
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pub use build::{PathSeg, box_solid, canonical_revolve_axis, cylinder, extrude, extrude_tapered, loft, revolve, sphere, sweep, torus};
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pub use delete_face::delete_faces;
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