fix: draw small radii on large bodies round (#515)

Display meshes also bound the angle one facet turns, so bends and small holes on a large body are drawn round instead of as chamfers or squares. Bounded per face, and only the display mesh changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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NOWN-DEVandClaude Opus 5.5 authored and GitHub committed 2026-10-13 01:43:45 -04:00
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commit 69e54f85d2
9 files changed
+856 -38

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@@ -73,7 +73,7 @@ mod tspline;
pub use blend::{ChamferSide, chamfer, chamfer_sides, fillet, fillet_max};
pub use blend_corner::fillet_radii;
pub use blend_variable::{fillet_chord, fillet_variable, fillet_variable_points};
pub use body::{Body, CapSignature, EdgeInfo, FaceInfo, FacePaint, FaceSource, Paint};
pub use body::{Body, CapSignature, DISPLAY_ANGLE, EdgeInfo, FaceInfo, FacePaint, FaceSource, Paint};
pub use boolean_diagnostics::{BooleanDiagnostics, BooleanFallback, BooleanStrategy, capture_boolean_diagnostics};
pub use build::{PathSeg, box_solid, canonical_revolve_axis, cylinder, extrude, extrude_tapered, loft, revolve, sphere, sweep, torus};
pub use delete_face::delete_faces;