Open large designs faster: meshes, face names and Measure on all cores (#916)
Display meshes after opening, the face names read when a feature finds a face by name, and inspect.measure over all bodies are now worked out per body on plain scoped threads (solidcraft_kernel::for_each_on_threads / map_on_threads), in body order and with the same results; the browser build stays serial.
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@@ -370,11 +370,9 @@ fn compute(mut session: Session, command: &str, params: &Value, thumbnail: bool,
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let placement_ms = view_began.elapsed().as_secs_f64() * 1000.0;
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let mesh_began = std::time::Instant::now();
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// Fit, picking and the first viewport frame must not trigger cold tessellation on the UI.
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for b in &world.bodies {
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if progress.is_cancelled() {
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return cancelled();
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}
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let _ = b.mesh();
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world.warm_meshes(|| !progress.is_cancelled());
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if progress.is_cancelled() {
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return cancelled();
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}
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let tessellation_ms = mesh_began.elapsed().as_secs_f64() * 1000.0;
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phase.store(2, Ordering::Relaxed);
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