Fix desktop launch, app icons and keyboard parameter editing
This commit is contained in:
1 parent
8fa52c8e5e
commit
6dd202d277
45 files changed
+5993
-272
No files matched your search
Vendored
+267
@@ -0,0 +1,267 @@
|
||||
use egui::{UserData, ViewportId};
|
||||
use epaint::ColorImage;
|
||||
use std::sync::{Arc, mpsc};
|
||||
use wgpu::{BindGroupLayout, MultisampleState, StoreOp};
|
||||
|
||||
/// A texture and a buffer for reading the rendered frame back to the cpu.
|
||||
///
|
||||
/// The texture is required since [`wgpu::TextureUsages::COPY_SRC`] is not an allowed
|
||||
/// flag for the surface texture on all platforms. This means that anytime we want to
|
||||
/// capture the frame, we first render it to this texture, and then we can copy it to
|
||||
/// both the surface texture (via a render pass) and the buffer (via a texture to buffer copy),
|
||||
/// from where we can pull it back
|
||||
/// to the cpu.
|
||||
pub struct CaptureState {
|
||||
padding: BufferPadding,
|
||||
pub texture: wgpu::Texture,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
bind_group: wgpu::BindGroup,
|
||||
}
|
||||
|
||||
pub type CaptureReceiver = mpsc::Receiver<(ViewportId, Vec<UserData>, ColorImage)>;
|
||||
pub type CaptureSender = mpsc::Sender<(ViewportId, Vec<UserData>, ColorImage)>;
|
||||
pub use mpsc::channel as capture_channel;
|
||||
|
||||
impl CaptureState {
|
||||
pub fn new(device: &wgpu::Device, surface_texture: &wgpu::Texture) -> Self {
|
||||
let shader = device.create_shader_module(wgpu::include_wgsl!("texture_copy.wgsl"));
|
||||
|
||||
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("texture_copy"),
|
||||
layout: None,
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: Some("vs_main"),
|
||||
compilation_options: Default::default(),
|
||||
buffers: &[],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: Some("fs_main"),
|
||||
compilation_options: Default::default(),
|
||||
targets: &[Some(surface_texture.format().into())],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: MultisampleState::default(),
|
||||
multiview_mask: None,
|
||||
cache: None,
|
||||
});
|
||||
|
||||
let bind_group_layout = pipeline.get_bind_group_layout(0);
|
||||
|
||||
let (texture, padding, bind_group) =
|
||||
Self::create_texture(device, surface_texture, &bind_group_layout);
|
||||
|
||||
Self {
|
||||
padding,
|
||||
texture,
|
||||
pipeline,
|
||||
bind_group,
|
||||
}
|
||||
}
|
||||
|
||||
fn create_texture(
|
||||
device: &wgpu::Device,
|
||||
surface_texture: &wgpu::Texture,
|
||||
layout: &BindGroupLayout,
|
||||
) -> (wgpu::Texture, BufferPadding, wgpu::BindGroup) {
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("egui_screen_capture_texture"),
|
||||
size: surface_texture.size(),
|
||||
mip_level_count: surface_texture.mip_level_count(),
|
||||
sample_count: surface_texture.sample_count(),
|
||||
dimension: surface_texture.dimension(),
|
||||
format: surface_texture.format(),
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT
|
||||
| wgpu::TextureUsages::TEXTURE_BINDING
|
||||
| wgpu::TextureUsages::COPY_SRC,
|
||||
view_formats: &[],
|
||||
});
|
||||
|
||||
let padding = BufferPadding::new(surface_texture.width());
|
||||
|
||||
let view = texture.create_view(&Default::default());
|
||||
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout,
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&view),
|
||||
}],
|
||||
label: None,
|
||||
});
|
||||
|
||||
(texture, padding, bind_group)
|
||||
}
|
||||
|
||||
/// Updates the [`CaptureState`] if the size of the surface texture has changed
|
||||
pub fn update(&mut self, device: &wgpu::Device, texture: &wgpu::Texture) {
|
||||
if self.texture.size() != texture.size() {
|
||||
let (new_texture, padding, bind_group) =
|
||||
Self::create_texture(device, texture, &self.pipeline.get_bind_group_layout(0));
|
||||
self.texture = new_texture;
|
||||
self.padding = padding;
|
||||
self.bind_group = bind_group;
|
||||
}
|
||||
}
|
||||
|
||||
/// Handles copying from the [`CaptureState`] texture to the surface texture and the buffer.
|
||||
/// Pass the returned buffer to [`CaptureState::read_screen_rgba`] to read the data back to the cpu.
|
||||
pub fn copy_textures(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
output_frame: &wgpu::SurfaceTexture,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
) -> wgpu::Buffer {
|
||||
debug_assert_eq!(
|
||||
self.texture.size(),
|
||||
output_frame.texture.size(),
|
||||
"Texture sizes must match, `CaptureState::update` was probably not called"
|
||||
);
|
||||
|
||||
// It would be more efficient to reuse the Buffer, e.g. via some kind of ring buffer, but
|
||||
// for most screenshot use cases this should be fine. When taking many screenshots (e.g. for a video)
|
||||
// it might make sense to revisit this and implement a more efficient solution.
|
||||
#[allow(clippy::allow_attributes, clippy::arc_with_non_send_sync)] // For wasm
|
||||
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some("egui_screen_capture_buffer"),
|
||||
size: (self.padding.padded_bytes_per_row * self.texture.height()) as u64,
|
||||
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
let padding = self.padding;
|
||||
let tex = &mut self.texture;
|
||||
|
||||
let tex_extent = tex.size();
|
||||
|
||||
encoder.copy_texture_to_buffer(
|
||||
tex.as_image_copy(),
|
||||
wgpu::TexelCopyBufferInfo {
|
||||
buffer: &buffer,
|
||||
layout: wgpu::TexelCopyBufferLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(padding.padded_bytes_per_row),
|
||||
rows_per_image: None,
|
||||
},
|
||||
},
|
||||
tex_extent,
|
||||
);
|
||||
|
||||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("texture_copy"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &output_frame.texture.create_view(&Default::default()),
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
|
||||
store: StoreOp::Store,
|
||||
},
|
||||
depth_slice: None,
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
occlusion_query_set: None,
|
||||
timestamp_writes: None,
|
||||
multiview_mask: None,
|
||||
});
|
||||
|
||||
pass.set_pipeline(&self.pipeline);
|
||||
pass.set_bind_group(0, &self.bind_group, &[]);
|
||||
pass.draw(0..3, 0..1);
|
||||
|
||||
buffer
|
||||
}
|
||||
|
||||
/// Handles copying from the [`CaptureState`] texture to the surface texture and the cpu
|
||||
/// This function is non-blocking and will send the data to the given sender when it's ready.
|
||||
/// Pass in the buffer returned from [`CaptureState::copy_textures`].
|
||||
/// Make sure to call this after the encoder has been submitted.
|
||||
pub fn read_screen_rgba(
|
||||
&self,
|
||||
ctx: egui::Context,
|
||||
buffer: wgpu::Buffer,
|
||||
data: Vec<UserData>,
|
||||
tx: CaptureSender,
|
||||
viewport_id: ViewportId,
|
||||
) {
|
||||
#[allow(clippy::allow_attributes, clippy::arc_with_non_send_sync)] // For wasm
|
||||
let buffer = Arc::new(buffer);
|
||||
let buffer_clone = Arc::clone(&buffer);
|
||||
let buffer_slice = buffer_clone.slice(..);
|
||||
let format = self.texture.format();
|
||||
let tex_extent = self.texture.size();
|
||||
let padding = self.padding;
|
||||
let to_rgba = match format {
|
||||
wgpu::TextureFormat::Rgba8Unorm => [0, 1, 2, 3],
|
||||
wgpu::TextureFormat::Bgra8Unorm => [2, 1, 0, 3],
|
||||
_ => {
|
||||
log::error!(
|
||||
"Screen can't be captured unless the surface format is Rgba8Unorm or Bgra8Unorm. Current surface format is {format:?}"
|
||||
);
|
||||
return;
|
||||
}
|
||||
};
|
||||
buffer_slice.map_async(wgpu::MapMode::Read, move |result| {
|
||||
if let Err(err) = result {
|
||||
log::error!("Failed to map buffer for reading: {err}");
|
||||
return;
|
||||
}
|
||||
let buffer_slice = buffer.slice(..);
|
||||
|
||||
let mut pixels = Vec::with_capacity((tex_extent.width * tex_extent.height) as usize);
|
||||
let mapped_range = match buffer_slice.get_mapped_range() {
|
||||
Ok(range) => range,
|
||||
Err(err) => {
|
||||
log::error!("Failed to get mapped range for reading: {err}");
|
||||
return;
|
||||
}
|
||||
};
|
||||
for padded_row in mapped_range.chunks(padding.padded_bytes_per_row as usize) {
|
||||
let row = &padded_row[..padding.unpadded_bytes_per_row as usize];
|
||||
for color in row.chunks(4) {
|
||||
pixels.push(epaint::Color32::from_rgba_premultiplied(
|
||||
color[to_rgba[0]],
|
||||
color[to_rgba[1]],
|
||||
color[to_rgba[2]],
|
||||
color[to_rgba[3]],
|
||||
));
|
||||
}
|
||||
}
|
||||
drop(mapped_range);
|
||||
buffer.unmap();
|
||||
|
||||
tx.send((
|
||||
viewport_id,
|
||||
data,
|
||||
ColorImage::new(
|
||||
[tex_extent.width as usize, tex_extent.height as usize],
|
||||
pixels,
|
||||
),
|
||||
))
|
||||
.ok();
|
||||
ctx.request_repaint();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
struct BufferPadding {
|
||||
unpadded_bytes_per_row: u32,
|
||||
padded_bytes_per_row: u32,
|
||||
}
|
||||
|
||||
impl BufferPadding {
|
||||
fn new(width: u32) -> Self {
|
||||
let bytes_per_pixel = core::mem::size_of::<u32>() as u32;
|
||||
let unpadded_bytes_per_row = width * bytes_per_pixel;
|
||||
let padded_bytes_per_row =
|
||||
wgpu::util::align_to(unpadded_bytes_per_row, wgpu::COPY_BYTES_PER_ROW_ALIGNMENT);
|
||||
Self {
|
||||
unpadded_bytes_per_row,
|
||||
padded_bytes_per_row,
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user