Fix desktop launch, app icons and keyboard parameter editing
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//! This crates provides bindings between [`egui`](https://github.com/emilk/egui) and [wgpu](https://crates.io/crates/wgpu).
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//!
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//! If you're targeting WebGL you also need to turn on the
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//! `webgl` feature of the `wgpu` crate:
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//!
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//! ```toml
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//! # Enable both WebGL and WebGPU backends on web.
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//! wgpu = { version = "*", features = ["webgpu", "webgl"] }
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//! ```
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//!
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//! You can control whether WebGL or WebGPU will be picked at runtime by configuring
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//! [`WgpuConfiguration::wgpu_setup`].
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//! The default is to prefer WebGPU and fall back on WebGL.
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//!
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//! ## Feature flags
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#![doc = document_features::document_features!()]
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//!
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pub use wgpu;
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/// Low-level painting of [`egui`](https://github.com/emilk/egui) on [`wgpu`].
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mod renderer;
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mod setup;
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pub use renderer::*;
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pub use setup::{
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EguiDisplayHandle, NativeAdapterSelectorMethod, WgpuSetup, WgpuSetupCreateNew,
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WgpuSetupExisting,
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};
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/// Helpers for capturing screenshots of the UI.
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#[cfg(feature = "capture")]
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pub mod capture;
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/// Module for painting [`egui`](https://github.com/emilk/egui) with [`wgpu`] on [`winit`].
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#[cfg(feature = "winit")]
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pub mod winit;
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use std::sync::Arc;
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use epaint::mutex::RwLock;
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/// An error produced by egui-wgpu.
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#[derive(thiserror::Error, Debug)]
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pub enum WgpuError {
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#[error(transparent)]
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RequestAdapterError(#[from] wgpu::RequestAdapterError),
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#[error("Adapter selection failed: {0}")]
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CustomNativeAdapterSelectionError(String),
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#[error("There was no valid format for the surface at all.")]
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NoSurfaceFormatsAvailable,
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#[error(transparent)]
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RequestDeviceError(#[from] wgpu::RequestDeviceError),
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#[error(transparent)]
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CreateSurfaceError(#[from] wgpu::CreateSurfaceError),
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#[cfg(feature = "winit")]
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#[error(transparent)]
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HandleError(#[from] ::winit::raw_window_handle::HandleError),
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}
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/// Runtime-mutable subset of [`WgpuConfiguration`].
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///
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/// Edit any field to have the surface reconfigured on the next paint.
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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pub struct SurfaceConfig {
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/// Present mode used for the primary surface.
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pub present_mode: wgpu::PresentMode,
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/// Desired maximum number of frames that the presentation engine should queue in advance.
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///
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/// Use `1` for low-latency, and `2` for high-throughput.
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///
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/// See [`wgpu::SurfaceConfiguration::desired_maximum_frame_latency`] for details.
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///
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/// `None` => Let `wgpu` pick a default (currently `2`).
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pub desired_maximum_frame_latency: Option<u32>,
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}
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impl SurfaceConfig {
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/// Good default for GUIs with very little (or no) extra GPU work.
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pub const LOW_LATENCY: Self = Self {
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present_mode: wgpu::PresentMode::AutoVsync,
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desired_maximum_frame_latency: if cfg!(target_os = "ios") {
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None // The default is good on iOS, while `Some(1)` cuts FPS in half
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} else {
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Some(1)
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},
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};
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/// Good default for GUIs with a lot of extra GPU work,
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/// or that want to prioritize smoothness over latency.
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pub const HIGH_THROUGHPUT: Self = Self {
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present_mode: wgpu::PresentMode::AutoVsync,
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desired_maximum_frame_latency: Some(2), // High-throughput.
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};
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}
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/// Access to the render state for egui.
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#[derive(Clone)]
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pub struct RenderState {
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/// Wgpu adapter used for rendering.
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pub adapter: wgpu::Adapter,
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/// All the available adapters.
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///
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/// This is not available on web.
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/// On web, we always select WebGPU is available, then fall back to WebGL if not.
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#[cfg(not(target_arch = "wasm32"))]
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pub available_adapters: Vec<wgpu::Adapter>,
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/// Wgpu instance used for creating surfaces and adapters.
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pub instance: wgpu::Instance,
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/// Wgpu device used for rendering, created from the adapter.
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pub device: wgpu::Device,
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/// Wgpu queue used for rendering, created from the adapter.
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pub queue: wgpu::Queue,
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/// The target texture format used for presenting to the window.
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pub target_format: wgpu::TextureFormat,
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/// Effective sample count after backend compatibility handling.
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/// Custom paint callbacks must use this, rather than the requested setting.
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pub msaa_samples: u32,
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/// Egui renderer responsible for drawing the UI.
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pub renderer: Arc<RwLock<Renderer>>,
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/// Runtime-mutable subset of the wgpu configuration.
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///
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/// Update this to have the surface reconfigured on the next paint.
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pub surface_config: SurfaceConfig,
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}
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async fn request_adapter(
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instance: &wgpu::Instance,
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power_preference: wgpu::PowerPreference,
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compatible_surface: Option<&wgpu::Surface<'_>>,
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available_adapters: &[wgpu::Adapter],
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) -> Result<wgpu::Adapter, WgpuError> {
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profiling::function_scope!();
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference,
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compatible_surface,
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// We don't expose this as an option right now since it's fairly rarely useful:
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// * only has an effect on native
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// * fails if there's no software rasterizer available
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// * can achieve the same with `native_adapter_selector`
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force_fallback_adapter: false,
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apply_limit_buckets: false,
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})
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.await
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.inspect_err(|_err| {
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if cfg!(target_arch = "wasm32") {
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// Nothing to add here
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} else if available_adapters.is_empty() {
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if std::env::var("DYLD_LIBRARY_PATH").is_ok() {
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// DYLD_LIBRARY_PATH can sometimes lead to loading dylibs that cause
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// us to find zero adapters. Very strange.
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// I don't want to debug this again.
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// See https://github.com/rerun-io/rerun/issues/11351 for more
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log::warn!(
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"No wgpu adapter found. This could be because DYLD_LIBRARY_PATH causes dylibs to be loaded that interfere with Metal device creation. Try restarting with DYLD_LIBRARY_PATH=''"
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);
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} else {
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log::info!("No wgpu adapter found");
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}
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} else if available_adapters.len() == 1 {
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log::info!(
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"The only available wgpu adapter was not suitable: {}",
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adapter_info_summary(&available_adapters[0].get_info())
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);
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} else {
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log::info!(
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"No suitable wgpu adapter found out of the {} available ones: {}",
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available_adapters.len(),
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describe_adapters(available_adapters)
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);
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}
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})?;
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if 1 < available_adapters.len() {
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log::info!(
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"There are {} available wgpu adapters: {}",
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available_adapters.len(),
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describe_adapters(available_adapters)
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);
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}
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Ok(adapter)
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}
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impl RenderState {
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/// Creates a new [`RenderState`], containing everything needed for drawing egui with wgpu.
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///
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/// # Errors
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/// Wgpu initialization may fail due to incompatible hardware or driver for a given config.
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pub async fn create(
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config: &WgpuConfiguration,
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instance: &wgpu::Instance,
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compatible_surface: Option<&wgpu::Surface<'static>>,
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options: RendererOptions,
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) -> Result<Self, WgpuError> {
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profiling::scope!("RenderState::create"); // async yield give bad names using `profile_function`
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// This is always an empty list on web.
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#[cfg(not(target_arch = "wasm32"))]
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let available_adapters = {
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let backends = if let WgpuSetup::CreateNew(create_new) = &config.wgpu_setup {
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create_new.instance_descriptor.backends
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} else {
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wgpu::Backends::all()
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};
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instance.enumerate_adapters(backends).await
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};
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let (instance, adapter, device, queue) = match config.wgpu_setup.clone() {
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WgpuSetup::CreateNew(WgpuSetupCreateNew {
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instance_descriptor: _,
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display_handle: _,
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power_preference,
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native_adapter_selector: _native_adapter_selector,
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device_descriptor,
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}) => {
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let adapter = {
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#[cfg(target_arch = "wasm32")]
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{
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request_adapter(instance, power_preference, compatible_surface, &[]).await
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}
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#[cfg(not(target_arch = "wasm32"))]
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if let Some(native_adapter_selector) = _native_adapter_selector {
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native_adapter_selector(&available_adapters, compatible_surface)
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.map_err(WgpuError::CustomNativeAdapterSelectionError)
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} else {
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request_adapter(
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instance,
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power_preference,
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compatible_surface,
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&available_adapters,
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)
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.await
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}
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}?;
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let (device, queue) = {
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profiling::scope!("request_device");
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adapter
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.request_device(&(*device_descriptor)(&adapter))
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.await?
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};
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(instance.clone(), adapter, device, queue)
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}
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WgpuSetup::Existing(WgpuSetupExisting {
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instance,
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adapter,
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device,
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queue,
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}) => (instance, adapter, device, queue),
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};
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log_adapter_info(&adapter.get_info());
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let surface_formats = {
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profiling::scope!("get_capabilities");
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compatible_surface.map_or_else(
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|| vec![wgpu::TextureFormat::Rgba8Unorm],
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|s| s.get_capabilities(&adapter).formats,
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)
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};
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let target_format = crate::preferred_framebuffer_format(&surface_formats)?;
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// SolidCraft: the OpenGL resolve path can present an entirely black frame with MSAA
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// (notably Mesa/llvmpipe). Decide after selecting the real surface adapter,
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// before creating either pipelines or attachments; no second GPU probe.
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let options = RendererOptions {
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msaa_samples: effective_msaa_samples(adapter.get_info().backend, options.msaa_samples),
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..options
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};
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let renderer = Renderer::new(&device, target_format, options);
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// On wasm, depending on feature flags, wgpu objects may or may not implement sync.
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// It doesn't make sense to switch to Rc for that special usecase, so simply disable the lint.
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#[allow(clippy::allow_attributes, clippy::arc_with_non_send_sync)] // For wasm
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Ok(Self {
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instance,
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adapter,
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#[cfg(not(target_arch = "wasm32"))]
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available_adapters,
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device,
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queue,
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target_format,
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msaa_samples: options.msaa_samples,
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renderer: Arc::new(RwLock::new(renderer)),
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surface_config: config.surface,
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})
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}
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}
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fn describe_adapters(adapters: &[wgpu::Adapter]) -> String {
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if adapters.is_empty() {
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"(none)".to_owned()
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} else if adapters.len() == 1 {
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adapter_info_summary(&adapters[0].get_info())
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} else {
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adapters
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.iter()
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.map(|a| format!("{{{}}}", adapter_info_summary(&a.get_info())))
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.collect::<Vec<_>>()
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.join(", ")
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}
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}
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/// Specifies which action should be taken as consequence of a surface error.
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pub enum SurfaceErrorAction {
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/// Do nothing and skip the current frame.
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SkipFrame,
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/// Reconfigure the existing surface, then skip the current frame.
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///
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/// Calls [`wgpu::Surface::configure`] on the current surface object.
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/// Use for [`wgpu::CurrentSurfaceTexture::Outdated`].
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Reconfigure,
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/// Drop the surface, create a new one via [`wgpu::Instance::create_surface`], configure it,
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/// then skip the current frame.
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///
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/// Use for [`wgpu::CurrentSurfaceTexture::Lost`], where reconfiguring the same surface
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/// object cannot recover.
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RecreateSurface,
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}
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/// Configuration for using wgpu with eframe or the egui-wgpu winit feature.
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#[derive(Clone)]
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pub struct WgpuConfiguration {
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/// Runtime-mutable configuration for the surface (present mode, frame latency).
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///
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/// These are the fields exposed via [`RenderState::surface_config`] for live
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/// reconfiguration at runtime.
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pub surface: SurfaceConfig,
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/// How to create the wgpu adapter & device
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pub wgpu_setup: WgpuSetup,
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/// Callback for surface status changes.
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///
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/// Called with the [`wgpu::CurrentSurfaceTexture`] result whenever acquiring a frame
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/// does not return [`wgpu::CurrentSurfaceTexture::Success`]. For
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/// [`wgpu::CurrentSurfaceTexture::Suboptimal`], egui uses the frame as-is and
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/// defers surface reconfiguration to the next frame — the callback is not invoked
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/// in that case either.
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pub on_surface_status:
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Arc<dyn Fn(&wgpu::CurrentSurfaceTexture) -> SurfaceErrorAction + Send + Sync>,
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}
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#[test]
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fn wgpu_config_impl_send_sync() {
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fn assert_send_sync<T: Send + Sync>() {}
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assert_send_sync::<WgpuConfiguration>();
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}
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impl core::fmt::Debug for WgpuConfiguration {
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fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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let Self {
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surface,
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wgpu_setup,
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on_surface_status: _,
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} = self;
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f.debug_struct("WgpuConfiguration")
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.field("surface", &surface)
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.field("wgpu_setup", &wgpu_setup)
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.finish_non_exhaustive()
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}
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}
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impl WgpuConfiguration {
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#[inline]
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pub fn with_surface_config(mut self, surface_config: SurfaceConfig) -> Self {
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self.surface = surface_config;
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self
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}
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}
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impl Default for WgpuConfiguration {
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fn default() -> Self {
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Self {
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surface: SurfaceConfig::HIGH_THROUGHPUT,
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// No display handle available at this point — callers should replace this with
|
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// `WgpuSetup::from_display_handle(...)` before creating the instance if one is available.
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wgpu_setup: WgpuSetup::without_display_handle(),
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on_surface_status: Arc::new(|status| match status {
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wgpu::CurrentSurfaceTexture::Outdated => {
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// The compositor changed the surface (resize, scale, output, …). wgpu
|
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// requires us to reconfigure before the next acquire. Skipping would mean
|
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// we are stuck in `Outdated` forever.
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log::trace!("Dropped frame with error: {status:?}");
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SurfaceErrorAction::Reconfigure
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}
|
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wgpu::CurrentSurfaceTexture::Lost => {
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// The underlying surface is gone and we need a fresh one from the `wgpu::Instance`.
|
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log::debug!("Dropped frame with error: {status:?}");
|
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SurfaceErrorAction::RecreateSurface
|
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}
|
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wgpu::CurrentSurfaceTexture::Occluded => {
|
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// App is hidden (minimized / behind another window). Skip silently.
|
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log::trace!("Skipping frame due to occlusion.");
|
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SurfaceErrorAction::SkipFrame
|
||||
}
|
||||
_ => {
|
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log::warn!("Dropped frame with error: {status:?}");
|
||||
SurfaceErrorAction::SkipFrame
|
||||
}
|
||||
}),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Find the framebuffer format that egui prefers
|
||||
///
|
||||
/// # Errors
|
||||
/// Returns [`WgpuError::NoSurfaceFormatsAvailable`] if the given list of formats is empty.
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pub fn preferred_framebuffer_format(
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formats: &[wgpu::TextureFormat],
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) -> Result<wgpu::TextureFormat, WgpuError> {
|
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for &format in formats {
|
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if matches!(
|
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format,
|
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wgpu::TextureFormat::Rgba8Unorm | wgpu::TextureFormat::Bgra8Unorm
|
||||
) {
|
||||
return Ok(format);
|
||||
}
|
||||
}
|
||||
|
||||
formats
|
||||
.first()
|
||||
.copied()
|
||||
.ok_or(WgpuError::NoSurfaceFormatsAvailable)
|
||||
}
|
||||
|
||||
/// Take's epi's depth/stencil bits and returns the corresponding wgpu format.
|
||||
pub fn depth_format_from_bits(depth_buffer: u8, stencil_buffer: u8) -> Option<wgpu::TextureFormat> {
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match (depth_buffer, stencil_buffer) {
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(0, 8) => Some(wgpu::TextureFormat::Stencil8),
|
||||
(16, 0) => Some(wgpu::TextureFormat::Depth16Unorm),
|
||||
(24, 0) => Some(wgpu::TextureFormat::Depth24Plus),
|
||||
(24, 8) => Some(wgpu::TextureFormat::Depth24PlusStencil8),
|
||||
(32, 0) => Some(wgpu::TextureFormat::Depth32Float),
|
||||
(32, 8) => Some(wgpu::TextureFormat::Depth32FloatStencil8),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
fn log_adapter_info(info: &wgpu::AdapterInfo) {
|
||||
let summary = adapter_info_summary(info);
|
||||
|
||||
let is_test = cfg!(test); // Software rasterizers are expected (and preferred) during testing!
|
||||
|
||||
if info.device_type == wgpu::DeviceType::Cpu && !is_test {
|
||||
log::warn!("Software rasterizer detected - loss of performance expected. {summary}");
|
||||
} else {
|
||||
log::debug!("wgpu adapter: {summary}");
|
||||
}
|
||||
}
|
||||
|
||||
/// A human-readable summary about an adapter
|
||||
pub fn adapter_info_summary(info: &wgpu::AdapterInfo) -> String {
|
||||
let wgpu::AdapterInfo {
|
||||
name,
|
||||
vendor,
|
||||
device,
|
||||
device_type,
|
||||
driver,
|
||||
driver_info,
|
||||
backend,
|
||||
device_pci_bus_id,
|
||||
subgroup_min_size,
|
||||
subgroup_max_size,
|
||||
transient_saves_memory,
|
||||
limit_bucket,
|
||||
} = &info;
|
||||
|
||||
// Example values:
|
||||
// > name: "llvmpipe (LLVM 16.0.6, 256 bits)", device_type: Cpu, backend: Vulkan, driver: "llvmpipe", driver_info: "Mesa 23.1.6-arch1.4 (LLVM 16.0.6)"
|
||||
// > name: "Apple M1 Pro", device_type: IntegratedGpu, backend: Metal, driver: "", driver_info: ""
|
||||
// > name: "ANGLE (Apple, Apple M1 Pro, OpenGL 4.1)", device_type: IntegratedGpu, backend: Gl, driver: "", driver_info: ""
|
||||
|
||||
use core::fmt::Write as _;
|
||||
|
||||
let mut summary = format!("backend: {backend:?}, device_type: {device_type:?}");
|
||||
|
||||
if !name.is_empty() {
|
||||
write!(summary, ", name: {name:?}").ok();
|
||||
}
|
||||
if !driver.is_empty() {
|
||||
write!(summary, ", driver: {driver:?}").ok();
|
||||
}
|
||||
if !driver_info.is_empty() {
|
||||
write!(summary, ", driver_info: {driver_info:?}").ok();
|
||||
}
|
||||
if *vendor != 0 {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
write!(
|
||||
summary,
|
||||
", vendor: {} (0x{vendor:04X})",
|
||||
parse_vendor_id(*vendor)
|
||||
)
|
||||
.ok();
|
||||
}
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
write!(summary, ", vendor: 0x{vendor:04X}").ok();
|
||||
}
|
||||
}
|
||||
if *device != 0 {
|
||||
write!(summary, ", device: 0x{device:02X}").ok();
|
||||
}
|
||||
if !device_pci_bus_id.is_empty() {
|
||||
write!(summary, ", pci_bus_id: {device_pci_bus_id:?}").ok();
|
||||
}
|
||||
if *subgroup_min_size != 0 || *subgroup_max_size != 0 {
|
||||
write!(
|
||||
summary,
|
||||
", subgroup_size: {subgroup_min_size}..={subgroup_max_size}"
|
||||
)
|
||||
.ok();
|
||||
}
|
||||
write!(
|
||||
summary,
|
||||
", transient_saves_memory: {transient_saves_memory:?}"
|
||||
)
|
||||
.ok();
|
||||
write!(summary, ", limit_bucket: {limit_bucket:?}").ok();
|
||||
|
||||
summary
|
||||
}
|
||||
|
||||
/// Tries to parse the adapter's vendor ID to a human-readable string.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub fn parse_vendor_id(vendor_id: u32) -> &'static str {
|
||||
match vendor_id {
|
||||
wgpu::hal::auxil::db::amd::VENDOR => "AMD",
|
||||
wgpu::hal::auxil::db::apple::VENDOR => "Apple",
|
||||
wgpu::hal::auxil::db::arm::VENDOR => "ARM",
|
||||
wgpu::hal::auxil::db::broadcom::VENDOR => "Broadcom",
|
||||
wgpu::hal::auxil::db::imgtec::VENDOR => "Imagination Technologies",
|
||||
wgpu::hal::auxil::db::intel::VENDOR => "Intel",
|
||||
wgpu::hal::auxil::db::mesa::VENDOR => "Mesa",
|
||||
wgpu::hal::auxil::db::nvidia::VENDOR => "NVIDIA",
|
||||
wgpu::hal::auxil::db::qualcomm::VENDOR => "Qualcomm",
|
||||
_ => "Unknown",
|
||||
}
|
||||
}
|
||||
|
||||
/// Selected-adapter policy shared by egui pipelines, attachments and host callbacks.
|
||||
pub fn effective_msaa_samples(backend: wgpu::Backend, requested: u32) -> u32 {
|
||||
if backend == wgpu::Backend::Gl { 1 } else { requested.max(1) }
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod msaa_tests {
|
||||
#[test]
|
||||
fn gl_saved_multisampling_is_clamped_and_native_backends_keep_it() {
|
||||
for requested in [0, 1, 2, 4, 8] {
|
||||
assert_eq!(super::effective_msaa_samples(wgpu::Backend::Gl, requested), 1);
|
||||
for backend in [wgpu::Backend::Vulkan, wgpu::Backend::Dx12, wgpu::Backend::Metal, wgpu::Backend::BrowserWebGpu] {
|
||||
assert_eq!(super::effective_msaa_samples(backend, requested), requested.max(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user