Optional supersampling (SSAA) for the viewport, adaptive and capped to the texture limit (#1288) (#1321)
* Optional supersampling (SSAA) for the viewport, adaptive and within the texture limit (#1288) Preferences ▸ Graphics ▸ Supersampling: Off (default), 1.5× or 2×. The frame is drawn into textures of the viewport's own kind (format, depth/stencil, MSAA) at that multiple of its pixels, over transparent black, then filtered down into the viewport with four bilinear taps (the exact 2 × 2 box at 2×) and composited premultiplied over the background. Lines keep their on-screen width; silhouettes and edges come out smoother. Adaptive (on by default): the view is drawn at full speed while the camera moves and supersampled once it has held still for a quarter of a second. The supersampled size stays within the device's largest texture side (#869) and a 384 MiB budget for colour and depth (MSAA samples included); under 1.25× is not worth it and the frame is drawn as usual. Labels in en/de/ja/ko/zh; `ui.prefs` `supersampling` and `supersampling_adaptive`. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Supersampling: factor and adaptive on one row; Off reads Off (1×) The Graphics page grew past the colour vision menu in the preferences scenario, and a second Off on the page took its click. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -327,6 +327,10 @@
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"ui.animation": "Animation",
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"ui.animation_speed": "Animation speed",
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"ui.anti_aliasing": "Anti-aliasing",
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"ui.supersampling": "Supersampling (SSAA)",
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"ui.supersampling_off": "Off (1×)",
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"ui.supersampling_adaptive": "Only when the view is still",
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"settings.supersampling_note": "Draws the view at a higher resolution and filters it down: smoother edges, lines and grid on screens below 4K. It costs GPU time: about 2.25× the pixels at 1.5× and 4× at 2×.",
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"ui.display_quality": "Display quality",
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"ui.display_quality_coarse": "Coarse",
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"ui.display_quality_normal": "Normal",
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