Fix viewport input leaking through dialogs

Use egui pointer ownership for viewport navigation and picking, view-cube
interaction, and sketch-dimension hover. Cover scrolling, model selection,
and cube interaction under floating dialogs, including after they close.
Shield constraint glyph and move-gizmo highlights from overlapping UI too.

Clear strict Clippy warnings and use the same saved path in the recent-file
scenario on Windows and Unix.

Fixes #87
This commit is contained in:
bherbruck committed 2026-10-10 17:34:14 -04:00
1 parent ab23fc9906
commit 6f16b31771
12 files changed
+138 -24

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@@ -74,7 +74,7 @@ pub fn text_geometry(text: &str, at: Vec2, height: f64, angle: f64) -> Result<Ve
if text.chars().count() > MAX_TEXT_CHARS {
return Err(SketchError::TooLarge);
}
if !(height.is_finite() && height > 1e-6 && height < 1e6) || !angle.is_finite() || !at.is_finite() {
if !(height.is_finite() && height > 1e-6 && height < 1e6 && angle.is_finite() && at.is_finite()) {
return Err(SketchError::Invalid("text height must be positive".into()));
}
let face = ttf_parser::Face::parse(FONT, 0).map_err(|e| SketchError::Invalid(format!("font: {e}")))?;