Fix viewport input leaking through dialogs
Use egui pointer ownership for viewport navigation and picking, view-cube interaction, and sketch-dimension hover. Cover scrolling, model selection, and cube interaction under floating dialogs, including after they close. Shield constraint glyph and move-gizmo highlights from overlapping UI too. Clear strict Clippy warnings and use the same saved path in the recent-file scenario on Windows and Unix. Fixes #87
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@@ -1855,7 +1855,7 @@ pub fn show(app: &mut SolveApp, ctx: &egui::Context) {
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Err(e) => d.error = Some(e),
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}
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}
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if !(keep && !cancel) {
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if !keep || cancel {
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crate::dialogs_motion::closed(app, &mut d, applied);
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}
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if keep && !cancel {
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@@ -187,7 +187,7 @@ pub fn show(app: &mut SolveApp, ui: &egui::Ui, painter: &egui::Painter, proj: &P
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}
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let tk = Tokens::get();
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let is_sel = |id: &str| app.session.selection.iter().any(|s| matches!(s, Sel::SketchConstraint { id: x } if x == id));
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let hover = ui.input(|i| i.pointer.hover_pos()).filter(|p| proj.rect.contains(*p)).and_then(hit);
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let hover = ui.input(|i| i.pointer.hover_pos()).filter(|_| ui.rect_contains_pointer(proj.rect)).and_then(hit);
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let to = |p: Vec2| proj.to_screen(ss.plane.to_world(p));
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let font = FontId::proportional(12.0);
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let centres = chain_centres(sk);
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@@ -255,7 +255,7 @@ pub fn show(ui: &mut egui::Ui, painter: &egui::Painter, proj: &Proj, id: egui::I
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}
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let state: Option<State> = ui.data(|d| d.get_temp(id));
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let pointer = ui.input(|i| i.pointer.hover_pos());
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let hovered = if state.is_none() { pointer.filter(|p| proj.rect.contains(*p)).and_then(|p| hit(&sh, p)) } else { None };
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let hovered = if state.is_none() { pointer.filter(|_| ui.rect_contains_pointer(proj.rect)).and_then(|p| hit(&sh, p)) } else { None };
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let active = state.map(|s| s.handle).or(hovered);
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let hot = |h: Handle| active == Some(h);
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let col = |h: Handle, i: usize| if hot(h) { tk.accent } else { axis_color(i) };
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@@ -1090,7 +1090,7 @@ fn snap_hint(app: &SolveApp, painter: &egui::Painter, proj: &Proj) {
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/// Per frame, after the viewport is drawn: constraint glyphs and the text-entry box.
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pub fn show(app: &mut SolveApp, ui: &egui::Ui, painter: &egui::Painter, proj: &Proj) {
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SHIFT.with(|c| c.set(ui.input(|i| i.modifiers.shift)));
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glyphs(app, painter, proj, ui.input(|i| i.pointer.hover_pos()));
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glyphs(app, painter, proj, ui.input(|i| i.pointer.hover_pos()).filter(|_| ui.rect_contains_pointer(proj.rect)));
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snap_hint(app, painter, proj);
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combs(app, painter, proj);
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if DEFERRED.with(|d| d.replace(false)) {
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@@ -1371,7 +1371,8 @@ pub fn show(app: &mut SolveApp, ui: &mut egui::Ui) {
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let secondary_down = secondary_down && app.viewport.context_menu.is_none();
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// The view cube handles its own clicks; the model underneath must not see them.
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let cube = Rect::from_center_size(pos2(rect.right() - 80.0, rect.top() + 80.0), vec2(150.0, 150.0));
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let inside = hover.is_some_and(|p| rect.contains(p) && !cube.contains(p));
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// Floating windows and menus own input over the model, including wheel navigation.
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let inside = resp.contains_pointer() && hover.is_some_and(|p| !cube.contains(p));
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app.viewport.mouse = hover.filter(|_| inside);
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// Ctrl or Alt held: drawing and dragging don't snap.
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crate::drag_snap::set_suppressed(mods.ctrl || mods.alt || mods.command);
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@@ -2086,7 +2087,7 @@ fn view_cube(app: &mut SolveApp, ui: &mut egui::Ui, rect: Rect) {
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let (r, u, b) = cube_basis(&app.cam);
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let (wr, wu, _) = app.cam.basis();
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let painter = ui.painter_at(rect);
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let hover = ui.input(|i| i.pointer.hover_pos());
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let hover = ui.input(|i| i.pointer.hover_pos()).filter(|_| ui.rect_contains_pointer(rect));
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let targets = cube_targets();
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let shapes = cube_projected(&targets, (r, u, b), c);
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let hovered = hover.and_then(|h| cube_hit(&shapes, h));
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@@ -2534,6 +2535,124 @@ mod tests {
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}
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}
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#[test]
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fn shortcuts_window_wheel_does_not_zoom_the_viewport() {
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let ctx = egui::Context::default();
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let mut app = SolveApp::new(solvecraft_engine::Session::default(), crate::Services::default());
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app.viewport.no_pixels = true;
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crate::help::run(&mut app, &ctx, "shortcuts");
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let mut time = 0.0;
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let mut frame = |app: &mut SolveApp, pointer: Option<Pos2>, wheel: f32| {
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time += 1.0 / 60.0;
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let mut events = Vec::new();
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if let Some(p) = pointer {
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events.push(egui::Event::PointerMoved(p));
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}
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if wheel != 0.0 {
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events.push(egui::Event::MouseWheel {
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unit: egui::MouseWheelUnit::Point,
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delta: vec2(0.0, wheel),
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modifiers: egui::Modifiers::NONE,
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phase: egui::TouchPhase::Move,
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});
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}
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let _ = ctx.run_ui(
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egui::RawInput {
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screen_rect: Some(Rect::from_min_size(Pos2::ZERO, vec2(1100.0, 800.0))),
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time: Some(time),
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events,
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..Default::default()
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},
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|ui| {
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egui::CentralPanel::default().show(ui, |ui| show(app, ui));
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crate::prefs::show(app, ui.ctx());
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},
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);
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};
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// Let egui establish the floating window's size and hit-test widgets.
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for _ in 0..4 {
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frame(&mut app, None, 0.0);
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}
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let window = ctx.memory(|m| m.area_rect(egui::Id::new("sc_prefs"))).unwrap();
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let list = window.center() + vec2(140.0, 0.0);
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let height = app.cam.half_height();
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let target = app.cam.target;
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frame(&mut app, Some(list), 0.0);
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for n in 0..12 {
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frame(&mut app, Some(list), if n == 0 { -120.0 } else { 0.0 });
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assert_eq!(app.cam.half_height(), height, "wheel input over shortcuts must stay in the popup");
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assert_eq!(app.cam.target, target);
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}
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// The window's non-scrolling sidebar must also shield the model.
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frame(&mut app, Some(window.left_center() + vec2(30.0, 0.0)), -120.0);
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assert_eq!(app.cam.half_height(), height);
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// An exposed part of the viewport still accepts wheel navigation with the popup open.
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let exposed = pos2(40.0, 700.0);
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assert!(!window.contains(exposed));
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frame(&mut app, Some(exposed), 0.0);
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frame(&mut app, Some(exposed), -120.0);
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assert_ne!(app.cam.half_height(), height);
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// Closing the popup returns its former area to the viewport.
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app.prefs_window.open = false;
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for _ in 0..12 {
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frame(&mut app, Some(list), 0.0);
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}
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let height = app.cam.half_height();
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frame(&mut app, Some(list), -120.0);
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assert_ne!(app.cam.half_height(), height);
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}
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#[test]
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fn floating_dialog_blocks_viewport_hover_and_clicks() {
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let mut h = crate::scenario::Harness::new();
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h.call("engine.execute", json!({"command": "solid.box", "params": {"length": 40, "width": 30, "height": 20}}));
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h.call("ui.view", json!({"view": "fit"}));
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h.app.ui.pick_bodies = true;
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let p = h.app.viewport.rect.unwrap().center();
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h.call("ui.move", json!({"x": p.x, "y": p.y}));
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assert!(h.app.viewport.hover.is_some(), "the test point must hover over the model");
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h.call("ui.click", json!({"x": p.x, "y": p.y}));
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assert!(!h.app.session.selection.is_empty(), "the uncovered model must be selectable");
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h.app.session.selection.clear();
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h.call("ui.prefs", json!({"open": "Navigation"}));
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let window = h.ctx.memory(|m| m.area_rect(egui::Id::new("sc_prefs"))).unwrap();
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assert!(window.contains(p), "the dialog must cover the model at the test point");
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h.call("ui.move", json!({"x": p.x, "y": p.y}));
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assert!(h.app.viewport.hover.is_none(), "the dialog must block model highlights");
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assert!(h.app.viewport.mouse.is_none());
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h.call("ui.click", json!({"x": p.x, "y": p.y}));
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assert!(h.app.session.selection.is_empty(), "clicks in the dialog must not select the model");
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h.call("ui.prefs", json!({"button": "cancel"}));
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h.call("ui.move", json!({"x": p.x, "y": p.y}));
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assert!(h.app.viewport.hover.is_some(), "closing the dialog must restore model highlights");
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h.call("ui.click", json!({"x": p.x, "y": p.y}));
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assert!(!h.app.session.selection.is_empty());
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}
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#[test]
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fn floating_dialog_blocks_view_cube_highlights_and_clicks() {
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let mut h = crate::scenario::Harness::new();
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h.call("ui.resize", json!({"width": 800, "height": 700}));
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let p = crate::scenario::handle_at("cube:top").unwrap();
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h.call("ui.move", json!({"x": p.x, "y": p.y}));
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assert_eq!(crate::scenario::count_of("cube_highlights"), Some(1.0));
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h.call("ui.prefs", json!({"open": "Navigation"}));
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let window = h.ctx.memory(|m| m.area_rect(egui::Id::new("sc_prefs"))).unwrap();
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assert!(window.contains(p), "the floating dialog must cover the cube target");
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let camera = serde_json::to_value(h.app.cam).unwrap();
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h.call("ui.move", json!({"x": p.x, "y": p.y}));
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assert_eq!(crate::scenario::count_of("cube_highlights"), Some(0.0));
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h.call("ui.click", json!({"x": p.x, "y": p.y}));
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assert_eq!(serde_json::to_value(h.app.cam).unwrap(), camera, "dialog clicks must not turn the view cube");
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h.call("ui.prefs", json!({"button": "cancel"}));
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h.call("ui.move", json!({"x": p.x, "y": p.y}));
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assert_eq!(crate::scenario::count_of("cube_highlights"), Some(1.0));
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h.call("ui.click", json!({"x": p.x, "y": p.y}));
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assert_ne!(serde_json::to_value(h.app.cam).unwrap(), camera);
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}
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#[test]
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fn section_outlines_follow_the_cut() {
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let mut s = solvecraft_engine::Session::default();
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