Give the Move dialog the canvas value box every other dialog already has (#739)
The Move dialog gets the same canvas value box as the other dialogs: X for translating moves, the angle for Rotate, placed clear of the triad.
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@@ -68,7 +68,7 @@ struct State {
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const DIRS: [Vec3; 3] = [Vec3::X, Vec3::Y, Vec3::Z];
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/// Arrow length on screen (px).
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const LEN_PX: f64 = 110.0;
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pub const LEN_PX: f64 = 110.0;
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thread_local! {
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/// The last triad drawn: centre and arrow length in mm (for scenarios and tests).
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