Booleans: a tool wholly inside the target leaves a void (an inner shell); results are oriented outward from a mesh fine enough for every face (a sphere clipping a box's corner came out inside out); as a last resort the tool is nudged by a micron-scale screw motion (tangencies, seams on the other body); a boolean survey test over random boxes, cylinders and spheres

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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bherbruckandClaude Opus 5.5 committed 2026-10-08 10:04:09 +00:00
1 parent 81c85b553c
commit 717b181082
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@@ -255,8 +255,20 @@ impl Body {
return Err(KernelError::Failed("empty result".into()));
}
let mut solid = rephase_revolved(solid);
// Orient outward: a closed solid must have positive volume.
let v = guard("orient", || Ok(mesh_shells(&solid, 1.0).iter().map(|s| s.to_polygon().volume()).sum::<f64>()))?;
// Orient outward: a closed solid must have positive volume (meshed finely enough that
// every face comes out: a face missing from a coarse mesh can flip the sign).
let span = {
let mut lo = Vec3::new(f64::INFINITY, f64::INFINITY, f64::INFINITY);
let mut hi = -lo;
for v in solid.vertex_iter() {
let p = from_p3(v.point());
lo = Vec3::new(lo.x.min(p.x), lo.y.min(p.y), lo.z.min(p.z));
hi = Vec3::new(hi.x.max(p.x), hi.y.max(p.y), hi.z.max(p.z));
}
if lo.x.is_finite() { (hi - lo).len() } else { 1.0 }
};
let tol = (span * 0.01).clamp(1e-3, 1.0);
let v = guard("orient", || Ok(mesh_shells(&solid, tol).iter().map(|s| s.to_polygon().volume()).sum::<f64>()))?;
if v < 0.0 {
solid.not();
}