Persistent naming, step 1 (plan/adr/0002): faces are named from their history (a face lying on an input face keeps its name; new faces by role: F<feature>:side:<sketch curve>, :start/:top/:bottom caps, :blend:<edge>, …; split pieces #k along their spread), edges by the faces they separate (pieces ~k); names worked out lazily per body and shared by its clones; fillets and chamfers store edge names and resolve by name first (a split edge takes the piece nearest the picked point with a warning, a vanished one falls back to the point with a warning); model.faces and model.edges report names; tests for resize, suppress, reorder, an upstream split and a removed sketch segment
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -16,6 +16,7 @@ pub mod expr;
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pub mod format;
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pub mod joints;
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pub mod motion;
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pub mod naming;
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mod params;
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pub mod plastic;
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pub mod project;
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@@ -26,7 +27,8 @@ pub mod sheet;
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pub use assembly::{IDENTITY, Mat, Occurrence, apply_point, apply_vector, is_identity, mat_inverse, mat_mul, rigid};
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pub use document::*;
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pub use eval::{
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EdgeRef, FeatureResult, Model, ModelBody, ModelState, SolvedSketch, ThreadInfo, edge_refs, parse_metric_thread, pattern_matrices, world_state,
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EdgeRef, FeatureResult, Model, ModelBody, ModelState, SolvedSketch, ThreadInfo, edge_names_for, edge_refs, parse_metric_thread, pattern_matrices,
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world_state,
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};
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pub use params::{ParamRow, ParamUser, cycles};
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pub use solvecraft_kernel as kernel;
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