Fix dialog header chevrons to collapse and restore forms
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@@ -594,6 +594,27 @@ mod tests {
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assert_eq!(a.session.doc.appearances.bodies.get("Body1"), a.session.doc.appearances.bodies.get("Body2"));
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}
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#[test]
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fn header_chevron_folds_and_restores_appearance_inputs() {
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let mut h = crate::scenario::Harness::new();
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h.app.run("solid.box", json!({"length":10,"width":10,"height":10})).unwrap();
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h.app.session.selection = vec![Sel::Body { name: "Body1".into() }];
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h.app.start("appearance.assign");
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h.frames(3);
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let before = h.app.dialog.clone().unwrap();
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h.step(&json!({"widget":"»"})).unwrap();
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assert!(h.app.dialog.as_ref().unwrap().collapsed);
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assert!(h.widget("Appearance name").is_none());
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h.step(&json!({"widget":"«"})).unwrap();
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let after = h.app.dialog.as_ref().unwrap();
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assert!(!after.collapsed);
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assert_eq!(format!("{:?}", after.inputs), format!("{:?}", before.inputs));
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let (Kind::Appearance(before), Kind::Appearance(after)) = (&before.kind, &after.kind) else { panic!("appearance dialog") };
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assert_eq!(before.color, after.color);
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assert_eq!(before.opacity, after.opacity);
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assert_eq!(before.search, after.search);
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}
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#[test]
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fn real_frames_and_unchanged_apply_keep_precise_opacity() {
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let mut h = crate::scenario::Harness::new();
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