Unstitch and Reverse Normal (#856)
Unstitch takes a body's faces out as surface bodies; Reverse Normal turns a surface body's faces over. Both are saved in format 18. Closes #766.
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@@ -337,6 +337,7 @@ impl FeatureKind {
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| FeatureKind::MeshConvert { .. }
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| FeatureKind::BodyTransfer { .. } => {}
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FeatureKind::Patch { edges, .. } | FeatureKind::SurfaceExtend { edges, .. } => edges.iter_mut().for_each(pt),
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FeatureKind::Unstitch { faces, .. } | FeatureKind::ReverseNormal { faces, .. } => faces.iter_mut().for_each(pt),
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FeatureKind::SurfaceTrim { plane, tool, keep, .. } => {
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map_plane_ref(m, plane);
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if let Some(t) = tool {
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