Environment Map Analysis: the model's faces as a mirror reflecting a studio (sky, horizon band, floor with light streaks, two light panels); toggles like the other surface analyses
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -176,6 +176,8 @@ pub enum SurfaceAnalysis {
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Draft { pull: Vec3, angle: f64 },
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/// Colour by curvature: blue flat, through green, to red at 1 / `radius`.
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Curvature { radius: f64 },
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/// Mirror finish reflecting a studio (sky, horizon, floor, light panels).
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Environment,
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}
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const MAX_UNDO: usize = 200;
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