Components are frames (user bug #4)

What a component holds moves with its occurrence, and picks in the world land in the
component's frame:
- Sketches and construction planes show where their component is placed (free move, joint
  drive, Capture Position); sketch.inspect reports sketch points in the world.
- frames.rs maps a command's world picks into the frame of the body they lie on (through the
  inverse of its placement: a moved component or a pasted instance), points that make new
  geometry into the active component's frame, and directions with them; instance body names
  ("Body1 (Pin:2)") become the component's body. Fillet/chamfer edges, shell/offset/draft
  faces, face extrude/revolve, sketch on face, holes, sheet metal and plastic picks, primitives,
  appearance faces, analyses. Once per command (not again for commands run by commands); the
  active-frame fallback stays for commands without a table. Nothing changes while every
  placement is the identity.
- component.move_bodies keeps a body where it is in the world (Document.body_offsets: from the
  new component's frame to the one it was made in; renames and deleted components follow).
- The UI reads the placed model (Session::world_state) for display, picking, sketch editing and
  dialogs; live previews use it once anything is placed.
Tests (engine): sketches and construction planes move (and turn) with the component; world
picks fillet, sketch, hole and make boxes in a moved component; a pick on a pasted instance;
move_bodies keeps the world place there and back; a sketch on a face follows a Move feature.
QA's s34 now runs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
This commit is contained in:
bherbruckandClaude Opus 5.5 committed 2026-10-08 15:04:32 +00:00
1 parent c0725ebc86
commit 7a2eb059c4
30 files changed
+669 -72

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@@ -102,6 +102,9 @@ fn measure(s: &mut Session, p: &Value) -> Result<Value> {
fn sketch_json(s: &Session, id: u64) -> Option<Value> {
let state = s.model.state();
let ss = state.sketch(id)?;
// Where the sketch is in the world (its component's placement).
let world = s.world_state();
let plane = world.sketch(id).map(|w| w.plane).unwrap_or(ss.plane);
let sk = &ss.sketch;
let curves: Vec<Value> = sk
.curves
@@ -129,7 +132,7 @@ fn sketch_json(s: &Session, id: u64) -> Option<Value> {
.points
.iter()
.enumerate()
.map(|(i, p)| json!({"id": p.id, "at": p.pos, "world": ss.plane.to_world(p.pos), "fixed": locked.get(i).copied().unwrap_or(false), "link": p.link, "fully_constrained": ss.report.point_determined.get(i).copied().unwrap_or(false)}))
.map(|(i, p)| json!({"id": p.id, "at": p.pos, "world": plane.to_world(p.pos), "fixed": locked.get(i).copied().unwrap_or(false), "link": p.link, "fully_constrained": ss.report.point_determined.get(i).copied().unwrap_or(false)}))
.collect();
let constraints: Vec<Value> = sk
.constraints