Construction axes, points and planes from model geometry (SOLID ▸ CONSTRUCT): axes through a cylinder/cone/torus, perpendicular to a face at a point, through two planes, two points or an edge; points at a vertex, through two edges, three planes, at the centre of a circle/sphere/torus, at an edge and a plane, along a path; midplane, planes through two edges or three points, tangent to a face, along a path. References (doc::construct::GeoRef) keep picked faces and edges by persistent name and resolve on each evaluation (they follow the model); results live in ModelState.construct, in the component's frame; view::construction_axes/points/planes for the viewport; kernel::face_surface for a face's analytic surface

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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bherbruckandClaude Opus 5.5 committed 2026-10-09 12:47:56 +00:00
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commit 846bb112e2
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@@ -67,7 +67,7 @@ pub(super) fn eval(doc: &Document, vals: &BTreeMap<String, Value>, f: &Feature,
.ok_or_else(|| DocError::Invalid(format!("no face of `{}` at the tool point", t.body)))?;
kernel::trim(&mb.body, &kernel::SplitTool::Face { body: &tb.body, face }, *keep)?
}
None => kernel::trim(&mb.body, &kernel::SplitTool::Plane(doc.resolve_plane(vals, plane, 0)?), *keep)?,
None => kernel::trim(&mb.body, &kernel::SplitTool::Plane(doc.resolve_plane_in(vals, plane, 0, Some(st))?), *keep)?,
};
if let Some(slot) = st.bodies.get_mut(i) {
*slot = ModelBody::new(mb.name, trimmed, mb.feature);