Construction axes, points and planes from model geometry (SOLID ▸ CONSTRUCT): axes through a cylinder/cone/torus, perpendicular to a face at a point, through two planes, two points or an edge; points at a vertex, through two edges, three planes, at the centre of a circle/sphere/torus, at an edge and a plane, along a path; midplane, planes through two edges or three points, tangent to a face, along a path. References (doc::construct::GeoRef) keep picked faces and edges by persistent name and resolve on each evaluation (they follow the model); results live in ModelState.construct, in the component's frame; view::construction_axes/points/planes for the viewport; kernel::face_surface for a face's analytic surface
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -5,6 +5,7 @@
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mod browser;
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mod clipboard;
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mod component;
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mod construct;
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mod delete;
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mod edit;
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mod face;
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@@ -145,6 +146,7 @@ pub fn command_specs() -> Vec<&'static CommandSpec> {
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v.extend(sketch_project::COMMANDS.iter());
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v.extend(features::COMMANDS.iter());
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v.extend(features_more::COMMANDS.iter());
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v.extend(construct::COMMANDS.iter());
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v.extend(sheet::COMMANDS.iter());
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v.extend(plastic::COMMANDS.iter());
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v.extend(component::COMMANDS.iter());
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