fix(kernel): fillet mixed arc and line loop corners (#604)
Thanks @onenewcode.
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@@ -330,7 +330,9 @@ completed drawings publish atomically. The browser still exports synchronously.
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bevel faces, splitting their shared seam; picks on the same tangent chain are applied once (#1303);
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whole smooth loops of a planar face, picked whole or by one edge (tangent
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chain), including circles and walls at any angle (boss bases and tops, bores, pocket floors,
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plate outlines), loops with sharp corners between straight edges (the blends meet in mitres), runs of
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plate outlines), loops with sharp corners between straight or mixed arc/line edges (straight
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blends meet in mitres; perpendicular curved walls use offset intersections, with D-rim removal
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checked within 0.1% of analytic offset slices), runs of
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neighbouring edges along a planar face's loop (two top edges of a box: mitred, ending square;
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with the edge between them too, the corner becomes a sphere octant),
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rounded corners rounded again (sphere octants, tori at concave corners); every edge of a
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