Viewport picking: a BVH per body mesh and a GPU pick buffer for visible edges (#1776)
Thanks @oursland.
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@@ -112,6 +112,8 @@ mod fillet_spline_handle_tests;
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pub(crate) mod navigation;
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pub mod palette;
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pub mod params_dialog;
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pub(crate) mod pick_buffer;
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pub(crate) mod pick_index;
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pub mod prefs;
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#[cfg(test)]
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mod preselect_tests;
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