M0: desktop app: toolbar, browser, timeline, GPU viewport, view cube, sketch tools, dialogs, control channel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -153,6 +153,13 @@ impl Body {
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})
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}
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/// Display mesh: like [`Body::tessellate`], with seam edges flagged.
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pub fn display_mesh(&self, tol: f64) -> Result<Mesh> {
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let mut m = self.tessellate(tol)?;
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m.seams = crate::topo::seam_flags(self, &m);
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Ok(m)
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}
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/// Edges with polylines (index = position in [`Body::tessellate`]'s `edges`).
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pub fn edges(&self, tol: f64) -> Result<Vec<EdgeInfo>> {
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let m = self.tessellate(tol)?;
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