Measure: split triangles that cut through curved faces onto the surface (trimmed faces after booleans were measured up to 15% off; 61's keyway volume now matches); oracle step check shows the original volume

Oracle: 53/66.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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bherbruckandClaude Opus 5.5 committed 2026-10-08 02:48:17 +00:00
1 parent 063d55bdb3
commit 8c88fb8d2d
5 files changed
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@@ -56,6 +56,102 @@ fn mesh_shells(solid: &Solid, tol: f64) -> Vec<MeshedShell> {
.collect()
}
/// A face's triangles (corner positions and normals, in the mesh's winding) with every edge
/// whose middle sags more than `tol` from the surface split there, found through the mesh's
/// surface parameters. A split depends on the edge alone, so neighbours stay conforming.
/// `None` when nothing needs splitting or the parameters don't match the surface.
#[allow(clippy::type_complexity)]
fn refined(pm: &PolygonMesh, surf: &mt::Surface, tol: f64) -> Option<Vec<[(Vec3, Vec3); 3]>> {
use mt::{ParametricSurface, ParametricSurface3D};
let (pos, uvs, nor) = (pm.positions(), pm.uv_coords(), pm.normals());
if uvs.is_empty() {
return None;
}
type V = (Vec3, (f64, f64), Vec3);
let mut tris: Vec<[V; 3]> = Vec::new();
for tri in pm.faces().triangle_iter() {
let mut t = [(Vec3::ZERO, (0.0, 0.0), Vec3::Z); 3];
for (slot, v) in t.iter_mut().zip(tri.iter()) {
let p = pos.get(v.pos)?;
let uv = uvs.get(v.uv?)?;
let n = v.nor.and_then(|i| nor.get(i)).map(|n| Vec3::new(n.x, n.y, n.z)).unwrap_or(Vec3::Z);
*slot = (Vec3::new(p.x, p.y, p.z), (uv.x, uv.y), n);
}
tris.push(t);
}
// The parameters must be the surface's own.
let check = tris.iter().take(8).flat_map(|t| t.iter()).all(|(p, (u, v), _)| from_p3(surf.subs(*u, *v)).dist(*p) < tol * 4.0 + 1e-9);
if !check || tris.len() > 200_000 {
return None;
}
// Edges on the face's boundary are shared with the next face: never split them.
let k = |x: &V| ((x.1.0 * 1e9).round() as i64, (x.1.1 * 1e9).round() as i64);
let ek = |a: &V, b: &V| if k(a) < k(b) { (k(a), k(b)) } else { (k(b), k(a)) };
let mut changed = false;
for _ in 0..4 {
let mut uses: std::collections::HashMap<((i64, i64), (i64, i64)), u32> = std::collections::HashMap::new();
for [a, b, c] in &tris {
for e in [ek(a, b), ek(b, c), ek(c, a)] {
*uses.entry(e).or_default() += 1;
}
}
let at = |a: &V, b: &V| -> Option<V> {
if uses.get(&ek(a, b)).copied().unwrap_or(0) < 2 {
return None;
}
// Not at a degenerate point (a cone's apex: its parameters there are arbitrary).
let singular = |x: &V| {
let (du, dv) = (surf.uder(x.1.0, x.1.1), surf.vder(x.1.0, x.1.1));
let c = du.cross(dv);
c.x * c.x + c.y * c.y + c.z * c.z
<= 1e-12 * (du.x * du.x + du.y * du.y + du.z * du.z + dv.x * dv.x + dv.y * dv.y + dv.z * dv.z).powi(2) + 1e-300
};
if singular(a) || singular(b) {
return None;
}
let (u, v) = ((a.1.0 + b.1.0) / 2.0, (a.1.1 + b.1.1) / 2.0);
let q = from_p3(surf.subs(u, v));
// Within tolerance, or so far off that the parameters wrapped (a seam).
let sag = q.dist((a.0 + b.0) * 0.5);
if sag <= tol || sag >= 0.5 * a.0.dist(b.0) {
return None;
}
let n = surf.normal(u, v);
let mut n = Vec3::new(n.x, n.y, n.z);
// Keep the mesh's normal side.
if n.dot(a.2 + b.2) < 0.0 {
n = -n;
}
Some((q, (u, v), n))
};
let mut next = Vec::with_capacity(tris.len());
let mut any = false;
for t in &tris {
let [a, b, c] = t;
let m = [at(a, b), at(b, c), at(c, a)];
any |= m.iter().any(Option::is_some);
match m {
[None, None, None] => next.push(*t),
[Some(x), Some(y), Some(z)] => {
next.extend([[*a, x, z], [x, *b, y], [z, y, *c], [x, y, z]]);
}
[Some(x), None, None] => next.extend([[*a, x, *c], [x, *b, *c]]),
[None, Some(y), None] => next.extend([[*a, *b, y], [*a, y, *c]]),
[None, None, Some(z)] => next.extend([[*a, *b, z], [z, *b, *c]]),
[Some(x), Some(y), None] => next.extend([[*a, x, *c], [x, *b, y], [x, y, *c]]),
[None, Some(y), Some(z)] => next.extend([[*a, *b, z], [z, *b, y], [z, y, *c]]),
[Some(x), None, Some(z)] => next.extend([[*a, x, z], [x, *b, *c], [x, *c, z]]),
}
}
tris = next;
changed |= any;
if !any || tris.len() > 400_000 {
break;
}
}
changed.then(|| tris.into_iter().map(|t| t.map(|(p, _, n)| (p, n))).collect())
}
/// Revolved surfaces are periodic in their angle; a face whose angles start at 0 is found at 0
/// or 2π, which confuses the boolean's loop projection. Each revolved face's surface is turned
/// (same geometry) so the face sits around angle π, well away from the wrap.
@@ -217,6 +313,12 @@ impl Body {
/// Triangulate with chord tolerance `tol` (mm). Triangles carry their face index.
pub fn tessellate(&self, tol: f64) -> Result<Mesh> {
self.tessellate_with(tol, false)
}
/// Like [`Body::tessellate`]; with `refine`, triangles that cut through curved faces are
/// split until within `tol` of the surface (for measuring).
pub fn tessellate_with(&self, tol: f64, refine: bool) -> Result<Mesh> {
let tol = if tol.is_finite() && tol > 0.0 { tol } else { 0.05 };
let tol = tol.max(self.size() * 1e-6);
if let Some(m) = &self.mesh {
@@ -225,10 +327,30 @@ impl Body {
guard("tessellate", || {
let meshed = mesh_shells(&self.solid, tol);
let mut out = Mesh::default();
let solid_faces: Vec<&mt::Face> = self.solid.face_iter().collect();
for (fi, face) in meshed.iter().flat_map(|s| s.face_iter()).enumerate() {
let Some(pm) = face.surface() else { continue };
let flip = !face.orientation();
let base = u32::try_from(out.positions.len()).unwrap_or(u32::MAX);
// Curved faces: split triangles that cut through the surface.
if refine
&& let Some(sf) = solid_faces.get(fi)
&& !matches!(sf.surface(), mt::Surface::Plane(_))
&& let Some(tris) = refined(&pm, &sf.surface(), tol)
{
let fid = u32::try_from(fi).unwrap_or(u32::MAX);
for t in tris {
let mut idx = [0u32; 3];
for (slot, (p, n)) in idx.iter_mut().zip(t) {
out.positions.push(p);
out.normals.push(if flip { -n } else { n });
*slot = u32::try_from(out.positions.len() - 1).unwrap_or(0);
}
out.triangles.push(if flip { [idx[0], idx[2], idx[1]] } else { idx });
out.tri_face.push(fid);
}
continue;
}
let pos = pm.positions();
let nor = pm.normals();
// Expand to per-corner vertices so normals stay per face (crisp edges).