Dark theme (default): Fusion-like blue-grey viewport #2e3440, darker chrome, subtle grid, light text, blue accent; light theme kept as a second Tokens set; toggle on the application bar (sun/moon), ui.set {dark}, kept between runs (eframe storage; browser local storage on the web); viewport, sketch, glyph, view cube, timeline and overlay colours all come from the theme; preview spinner and state in ui.inspect

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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bherbruckandClaude Opus 5.5 committed 2026-10-07 22:30:36 +00:00
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commit 956492c993
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@@ -1,8 +1,17 @@
//! Colours and widget style. A light theme in the spirit of desktop CAD tools; every colour
//! the UI uses comes from [`Tokens`].
//! Colours and widget style: a dark theme (the default, a blue-grey in the spirit of desktop CAD
//! tools, viewport #2e3440) and a light one. Every colour the UI uses comes from [`Tokens`].
use std::sync::atomic::{AtomicBool, Ordering};
use egui::{Color32, Stroke};
static DARK: AtomicBool = AtomicBool::new(true);
/// Is the dark theme on?
pub fn is_dark() -> bool {
DARK.load(Ordering::Relaxed)
}
#[derive(Clone, Copy, Debug)]
pub struct Tokens {
pub app_bar: Color32,
@@ -60,13 +69,51 @@ pub struct Tokens {
pub preview_add: Color32,
/// Removed material in a feature preview (translucent).
pub preview_cut: Color32,
// ---- viewport ----
/// Viewport background (top and bottom of the gradient; equal for a flat fill).
pub viewport_top: Color32,
pub viewport_bottom: Color32,
pub grid: Color32,
pub grid_major: Color32,
/// A whole selected body.
pub body_selected: Color32,
/// Sketch curves: under-constrained, fully constrained (and finished sketches).
pub sketch: Color32,
pub sketch_fixed: Color32,
/// Sketch points: fully constrained, free.
pub sketch_point: Color32,
pub sketch_point_free: Color32,
/// Constraint glyph boxes.
pub glyph_bg: Color32,
pub glyph_edge: Color32,
pub glyph_text: Color32,
/// Chips drawn over the viewport (status, navigation bar, dimension labels).
pub overlay: Color32,
/// View cube face (shaded by orientation) and edges.
pub cube_face: Color32,
pub cube_edge: Color32,
/// Rubber band of the shape being drawn.
pub rubber_band: Color32,
/// Light text on the application bar.
pub app_bar_text: Color32,
/// Timeline items: normal and failed.
pub timeline_item: Color32,
pub timeline_item_error: Color32,
pub timeline_marker: Color32,
/// Button and field backgrounds on panels.
pub field: Color32,
// ---- box selection ----
pub box_window: Color32,
pub box_crossing: Color32,
}
impl Tokens {
pub const fn get() -> Tokens {
/// The tokens of the current theme.
pub fn get() -> Tokens {
if is_dark() { Tokens::dark() } else { Tokens::light() }
}
pub const fn light() -> Tokens {
Tokens {
app_bar: Color32::from_rgb(52, 56, 64),
toolbar: Color32::from_rgb(246, 247, 249),
@@ -109,18 +156,99 @@ impl Tokens {
manipulator: Color32::from_rgb(40, 110, 220),
preview_add: Color32::from_rgb(112, 160, 226),
preview_cut: Color32::from_rgba_unmultiplied_const(232, 84, 44, 110),
viewport_top: Color32::from_rgb(240, 243, 247),
viewport_bottom: Color32::from_rgb(203, 210, 221),
grid: Color32::from_rgb(196, 202, 212),
grid_major: Color32::from_rgb(170, 178, 190),
body_selected: Color32::from_rgb(110, 170, 235),
sketch: Color32::from_rgb(30, 90, 200),
sketch_fixed: Color32::from_rgb(20, 20, 20),
sketch_point: Color32::BLACK,
sketch_point_free: Color32::from_rgb(30, 90, 200),
glyph_bg: Color32::WHITE,
glyph_edge: Color32::from_rgb(90, 150, 90),
glyph_text: Color32::from_rgb(40, 110, 40),
overlay: Color32::from_rgba_unmultiplied_const(255, 255, 255, 235),
cube_face: Color32::from_rgb(236, 236, 236),
cube_edge: Color32::from_rgb(140, 148, 160),
rubber_band: Color32::from_rgb(30, 120, 230),
app_bar_text: Color32::from_rgb(230, 234, 242),
timeline_item: Color32::WHITE,
timeline_item_error: Color32::from_rgb(250, 220, 220),
timeline_marker: Color32::from_rgb(70, 76, 88),
field: Color32::WHITE,
box_window: Color32::from_rgb(38, 120, 218),
box_crossing: Color32::from_rgb(40, 160, 80),
}
}
/// Dark blue-grey: viewport #2e3440 as measured in the reference tool, chrome a little
/// darker, light text, a blue accent.
pub const fn dark() -> Tokens {
let mut t = Tokens::light();
t.app_bar = Color32::from_rgb(28, 31, 38);
t.toolbar = Color32::from_rgb(37, 41, 49);
t.tab_active = Color32::from_rgb(46, 52, 64);
t.panel = Color32::from_rgb(39, 43, 52);
t.panel_header = Color32::from_rgb(47, 52, 62);
t.border = Color32::from_rgb(63, 69, 82);
t.text = Color32::from_rgb(222, 226, 232);
t.text_dim = Color32::from_rgb(148, 155, 168);
t.accent = Color32::from_rgb(58, 136, 238);
t.accent_soft = Color32::from_rgb(42, 70, 110);
t.sketch_accent = Color32::from_rgb(110, 200, 140);
t.error = Color32::from_rgb(240, 100, 96);
t.warning = Color32::from_rgb(236, 170, 70);
t.icon = Color32::from_rgb(208, 214, 226);
t.icon_fill = Color32::from_rgb(86, 112, 150);
t.timeline = Color32::from_rgb(33, 37, 45);
t.hover = Color32::from_rgb(54, 61, 74);
t.hover_edge_halo = Color32::from_rgb(203, 203, 203);
t.origin_point = Color32::from_rgb(214, 215, 218);
t.viewport_top = Color32::from_rgb(46, 52, 64);
t.viewport_bottom = Color32::from_rgb(46, 52, 64);
t.grid = Color32::from_rgb(59, 65, 76);
t.grid_major = Color32::from_rgb(73, 79, 90);
t.body = Color32::from_rgb(152, 156, 162);
t.body_edge = Color32::from_rgb(16, 16, 18);
t.sketch = Color32::from_rgb(92, 150, 255);
t.sketch_fixed = Color32::from_rgb(232, 234, 238);
t.sketch_point = Color32::from_rgb(232, 234, 238);
t.sketch_point_free = Color32::from_rgb(92, 150, 255);
t.glyph_bg = Color32::from_rgb(44, 50, 60);
t.glyph_edge = Color32::from_rgb(96, 170, 110);
t.glyph_text = Color32::from_rgb(150, 220, 160);
t.overlay = Color32::from_rgba_unmultiplied_const(34, 38, 46, 240);
t.cube_face = Color32::from_rgb(196, 200, 207);
t.cube_edge = Color32::from_rgb(100, 108, 122);
t.rubber_band = Color32::from_rgb(92, 160, 255);
t.timeline_item = Color32::from_rgb(52, 58, 70);
t.timeline_item_error = Color32::from_rgb(110, 50, 54);
t.timeline_marker = Color32::from_rgb(170, 178, 192);
t.field = Color32::from_rgb(30, 34, 41);
t.box_window = Color32::from_rgb(70, 150, 255);
t.box_crossing = Color32::from_rgb(80, 200, 120);
t
}
}
/// Switch themes (the visuals follow on the next [`apply`]).
pub fn set_dark(dark: bool) {
DARK.store(dark, Ordering::Relaxed);
}
pub fn apply(ctx: &egui::Context) {
let t = Tokens::get();
let mut v = egui::Visuals::light();
let mut v = if is_dark() { egui::Visuals::dark() } else { egui::Visuals::light() };
v.panel_fill = t.panel;
v.window_fill = t.panel;
v.extreme_bg_color = Color32::WHITE;
v.window_stroke = Stroke::new(1.0, t.border);
v.extreme_bg_color = t.field;
v.faint_bg_color = t.panel_header;
v.override_text_color = Some(t.text);
v.widgets.inactive.weak_bg_fill = t.panel_header;
v.widgets.inactive.bg_fill = t.panel_header;
v.widgets.active.weak_bg_fill = t.accent_soft;
v.selection.bg_fill = t.accent_soft;
v.selection.stroke = Stroke::new(1.0, t.accent);
v.widgets.noninteractive.bg_stroke = Stroke::new(1.0, t.border);
@@ -129,6 +257,7 @@ pub fn apply(ctx: &egui::Context) {
v.widgets.hovered.weak_bg_fill = t.hover;
v.widgets.hovered.bg_fill = t.hover;
v.window_corner_radius = egui::CornerRadius::same(6);
ctx.set_theme(if is_dark() { egui::Theme::Dark } else { egui::Theme::Light });
ctx.set_visuals(v);
ctx.global_style_mut(|s| {
s.spacing.item_spacing = egui::vec2(6.0, 4.0);