Components: occurrences with transforms (instances and Paste New copies), world placement of the model (Session::world_state for display, measure, export), active component authoring frame, move/ground/capture/revert positions, move bodies and sketches between components, rename/delete, migration of older designs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -37,7 +37,7 @@ pub mod colors {
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/// Bounds of everything visible.
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pub fn bounds(s: &Session) -> Aabb3 {
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let st = s.model.state();
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let st = s.world_state();
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let mut b = Aabb3::EMPTY;
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for body in &st.bodies {
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b = b.union(&body.mesh().bounds());
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@@ -92,7 +92,7 @@ pub fn sketch_lines(sk: &Sketch, plane: &Plane, active: bool, determined: &[bool
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/// The scene for a headless render.
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pub fn scene(s: &Session, cam: &Camera) -> Scene {
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let st = s.model.state();
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let st = s.world_state();
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let mut sc = Scene { background: Some((colors::BG_TOP, colors::BG_BOTTOM)), ..Default::default() };
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let b = bounds(s);
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sc.radius = (b.diagonal() * 0.5).max(cam.half_height()).max(10.0) + b.center().dist(cam.target);
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