Selection feedback and origin: hover and selected highlights (theme tokens), origin planes/axes/point at a fixed screen size with browser eye toggles, click-to-pick sketch planes and faces with camera animation (Finish Sketch returns), multi-select dialog inputs with pre-selection, tangent chains and face-to-edges, window/crossing box selection, shell/draft/mirror/hole dialogs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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bherbruckandClaude Opus 5.5 committed 2026-10-07 20:00:17 +00:00
1 parent 059909fb05
commit 97e73b0935
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@@ -64,6 +64,9 @@ pub struct Mesh {
/// Per edge: a seam between two pieces of the same smooth surface (not drawn).
#[serde(default)]
pub seams: Vec<bool>,
/// Per edge: the B-rep faces it bounds (one or two).
#[serde(default)]
pub edge_faces: Vec<Vec<u32>>,
}
/// Mass properties of a closed mesh.
@@ -75,6 +78,53 @@ pub struct MeshMeasure {
}
impl Mesh {
/// Edges bounding face `f`.
pub fn face_edges(&self, f: u32) -> Vec<usize> {
self.edge_faces.iter().enumerate().filter(|(_, fs)| fs.contains(&f)).map(|(i, _)| i).collect()
}
/// The edges reached from `e` through vertices where the next edge continues smoothly
/// (angle between the end tangents below `max_angle`), including `e` itself.
pub fn tangent_chain(&self, e: usize, max_angle: f64) -> Vec<usize> {
// (end point, direction leaving the edge there). A polyline's end chord leans inward
// on a curve by half the turn to the next chord; extrapolating the two end chords
// recovers the curve's end tangent.
let end_dir = |p0: Vec3, p1: Vec3, p2: Option<Vec3>| -> Option<Vec3> {
let u1 = (p0 - p1).normalized()?;
match p2.and_then(|p2| (p1 - p2).normalized()) {
Some(u2) => (u1 * 1.5 - u2 * 0.5).normalized(),
None => Some(u1),
}
};
let ends = |i: usize| -> Option<[(Vec3, Vec3); 2]> {
let p = self.edges.get(i)?;
let n = p.len();
let (a, a1, a2) = (*p.first()?, *p.get(1)?, p.get(2).copied().filter(|_| n > 2));
let (b, b1) = (*p.last()?, *p.get(n.checked_sub(2)?)?);
let b2 = n.checked_sub(3).and_then(|k| p.get(k)).copied();
Some([(a, end_dir(a, a1, a2)?), (b, end_dir(b, b1, b2)?)])
};
let size = self.bounds().diagonal().max(1e-9);
let tol = size * 1e-7;
let cos = max_angle.cos();
let mut chain = vec![e];
let mut todo = vec![e];
while let Some(cur) = todo.pop() {
let Some(ce) = ends(cur) else { continue };
for (i, _) in self.edges.iter().enumerate() {
if chain.contains(&i) || self.seams.get(i).copied().unwrap_or(false) {
continue;
}
let Some(ne) = ends(i) else { continue };
// Smooth: leaving `cur` at a shared end continues into `i` (opposite directions).
let smooth = ce.iter().any(|(p, d)| ne.iter().any(|(q, dn)| p.dist(*q) < tol && d.dot(-*dn) > cos));
if smooth && chain.len() < 10_000 {
chain.push(i);
todo.push(i);
}
}
}
chain
}
pub fn tri(&self, t: &[u32; 3]) -> Option<[Vec3; 3]> {
Some([*self.positions.get(t[0] as usize)?, *self.positions.get(t[1] as usize)?, *self.positions.get(t[2] as usize)?])
}