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@@ -807,7 +807,8 @@ fn ground_shadow(sc: &mut GpuScene, app: &SolveApp, st: &std::sync::Arc<solidcra
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/// Sketch line types share the same world-space dash phase in the scene and overlays.
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pub(crate) fn sketch_segments(pts: &[Vec3], mode: u8, unit: f64) -> Vec<(Vec3, Vec3)> {
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match mode {
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1 => dashes(pts, &[0.3 * unit, 0.2 * unit]),
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// Construction, and infinite lines (#1359), which are construction too.
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1 | 3 => dashes(pts, &[0.3 * unit, 0.2 * unit]),
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2 => dashes(pts, &[0.6 * unit, 0.15 * unit, 0.05 * unit, 0.15 * unit]),
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_ => pts.windows(2).map(|w| (w[0], w[1])).collect(),
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}
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