STEP assemblies: mesh a repeated part once and place it for its instances (#1152)
The reader converts each item once, but every instance made its own display mesh (tessellation, seam and tangent flags), the most expensive step of opening a large assembly. A later instance of an item now shows its first instance's mesh, placed by the difference of the two placements. Only rigid placements share; split lines and any operation drop the link. Measurements and export read each instance's own geometry, so eval output is unchanged. Generated assemblies: mesh phase 2,215 -> 139 ms (901 bodies) and 1,028 -> 85 ms (5,401 bodies), with the same triangle counts. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -93,6 +93,7 @@ pub fn decode_native_body(bytes: &[u8]) -> Result<Body> {
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splits: None,
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face_sources: None,
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history: None,
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display_of: None,
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regularization_protected: false,
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};
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metadata::apply(&mut body, saved.metadata)?;
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