Preferences ▸ Graphics ▸ Display quality (Coarse/Normal/Fine/Ultra) (#1287) (#1319)

* Preferences ▸ Graphics ▸ Display quality: Coarse, Normal, Fine, Ultra (#1287)

A viewing preference that sets how finely the viewport tessellates curved faces and edges:
chord tolerance relative to each body's size (3e-3, 1e-3, 3e-4, 1e-4) and the most a facet may
turn (30, 20, 12, 7 degrees). Normal is the tolerance the viewport has always used.

Bodies keep a display plan per level, so switching is a re-plan the first time and instant
after; the reference mesh the model reads (picks, holes, measuring) and exports are unchanged.
Away from Normal the model scene builds edges, and faces on the CPU path, from the plan at that
level, so silhouettes and edges get finer with the faces and a highlight still lies on the
displayed triangles.

The preference is saved with the others, set over the control channel (`ui.prefs`
`display_quality`), labelled in en/de/ja/ko/zh. `solidcraft-cli bench-open --display LEVEL
[--edit NAME EXPR]` times the plans at a level and after a parameter edit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Highlighted edges follow the display quality too

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bherbruckandClaude Opus 5.5 authored and GitHub committed 2026-10-15 02:06:49 -04:00
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+143
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@@ -0,0 +1,143 @@
//! How finely the viewport tessellates curved faces and edges (Preferences ▸ Graphics ▸ Display
//! quality). A viewing preference, not design data: it only picks the tolerances of the display
//! plan ([`crate::ModelBody::display_plan`]) the viewport draws. The reference mesh the model
//! reads (picks, holes, measuring) and exports keep their own tolerances.
use std::sync::atomic::{AtomicU8, Ordering};
/// A display quality level.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
pub enum DisplayQuality {
Coarse,
#[default]
Normal,
Fine,
Ultra,
}
impl DisplayQuality {
pub const ALL: [DisplayQuality; 4] = [DisplayQuality::Coarse, DisplayQuality::Normal, DisplayQuality::Fine, DisplayQuality::Ultra];
/// The id kept in the settings file.
pub fn id(self) -> &'static str {
match self {
DisplayQuality::Coarse => "coarse",
DisplayQuality::Normal => "normal",
DisplayQuality::Fine => "fine",
DisplayQuality::Ultra => "ultra",
}
}
pub fn parse(id: &str) -> Option<DisplayQuality> {
Self::ALL.into_iter().find(|q| q.id() == id)
}
/// Position in [`DisplayQuality::ALL`] (indexes the per-level display caches).
pub fn index(self) -> usize {
self as usize
}
/// Chord tolerance as a fraction of the body's size: the largest gap allowed between a
/// facet and its surface.
pub fn chord_fraction(self) -> f64 {
match self {
DisplayQuality::Coarse => 3e-3,
DisplayQuality::Normal => 1e-3,
DisplayQuality::Fine => 3e-4,
DisplayQuality::Ultra => 1e-4,
}
}
/// Smallest chord tolerance (mm), so a tiny body does not mesh down to nothing.
pub fn min_chord(self) -> f64 {
match self {
DisplayQuality::Coarse => 3e-3,
DisplayQuality::Normal => 1e-3,
DisplayQuality::Fine => 3e-4,
DisplayQuality::Ultra => 1e-4,
}
}
/// Most a facet of a curved face or edge may turn (radians), so a small radius on a large
/// body still looks round.
pub fn angle(self) -> f64 {
let deg: f64 = match self {
DisplayQuality::Coarse => 30.0,
DisplayQuality::Normal => 20.0,
DisplayQuality::Fine => 12.0,
DisplayQuality::Ultra => 7.0,
};
deg.to_radians()
}
/// The chord tolerance (mm) for a body of this size.
pub fn chord(self, size: f64) -> f64 {
let size = if size.is_finite() && size > 0.0 { size } else { 0.0 };
(size * self.chord_fraction()).max(self.min_chord())
}
}
static CURRENT: AtomicU8 = AtomicU8::new(1);
/// The level the viewport draws at (process-wide; set from the preferences).
pub fn current() -> DisplayQuality {
DisplayQuality::ALL.get(CURRENT.load(Ordering::Relaxed) as usize).copied().unwrap_or_default()
}
/// Set the level the viewport draws at. Bodies keep a display plan per level, so switching back
/// is instant and nothing is re-evaluated.
pub fn set_current(q: DisplayQuality) {
CURRENT.store(q.index() as u8, Ordering::Relaxed);
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn normal_is_the_application_tolerance_and_levels_get_finer() {
let n = DisplayQuality::Normal;
assert_eq!(n.chord(200.0), 0.2);
assert_eq!(n.chord(0.5), 1e-3);
assert!((n.angle() - solidcraft_kernel::DISPLAY_ANGLE).abs() < 1e-12);
for w in DisplayQuality::ALL.windows(2) {
assert!(w[1].chord(100.0) < w[0].chord(100.0) && w[1].angle() < w[0].angle());
}
for q in DisplayQuality::ALL {
assert_eq!(DisplayQuality::parse(q.id()), Some(q));
assert_eq!(DisplayQuality::ALL[q.index()], q);
}
}
/// Each level keeps its own plan: finer levels draw a round body with more triangles and
/// closer to the surface, and the reference mesh the model reads never changes.
#[test]
fn each_level_has_its_own_plan_and_the_reference_mesh_stays() {
use solidcraft_geom::Vec3;
let body = solidcraft_kernel::cylinder(Vec3::ZERO, Vec3::Z, 20.0, 50.0).unwrap();
let mb = crate::ModelBody::new("Body1".into(), body, 1);
let reference = mb.mesh();
let mut last = 0;
for q in DisplayQuality::ALL {
let mesh = mb.plan_mesh_at(q).unwrap();
let r = |v: Vec3| (v.x * v.x + v.y * v.y).sqrt();
// The worst chord's sag on the side wall, from its triangle centres.
let sag = mesh
.triangles
.iter()
.map(|t| t.map(|i| mesh.positions[i as usize]))
.filter(|t| t.iter().all(|p| (r(*p) - 20.0).abs() < 1e-9))
.map(|[a, b, c]| 20.0 - r((a + b + c) * (1.0 / 3.0)))
.fold(0.0, f64::max);
assert!(sag <= q.chord(mb.body.size()) * 1.01, "{q:?}: sag {sag}");
assert!(mesh.triangles.len() > last, "{q:?}: {} triangles", mesh.triangles.len());
last = mesh.triangles.len();
assert!(std::sync::Arc::ptr_eq(&mesh, &mb.plan_mesh_at(q).unwrap()), "made once per level");
}
assert!(std::sync::Arc::ptr_eq(&reference, &mb.mesh()));
assert_eq!(mb.display_plan_at(DisplayQuality::Normal).unwrap().vertex_count(), {
let plan = mb.body.display_plan_angular((mb.body.size() * 1e-3).max(1e-3), solidcraft_kernel::DISPLAY_ANGLE).unwrap();
plan.vertex_count()
});
}
}
+28 -12
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@@ -30,10 +30,10 @@ pub struct ModelBody {
mesh: Arc<OnceLock<Arc<Mesh>>>,
/// The display plan (none when the body has no plan: a mesh body, or one the planner
/// refuses), shared like the mesh. A GPU viewport draws it.
plan: Arc<OnceLock<Option<Arc<TessPlan>>>>,
plan: Arc<[OnceLock<Option<Arc<TessPlan>>>; 4]>,
/// The plan evaluated on the CPU (none without a plan), shared like the mesh: the triangles a
/// GPU viewport draws, so a highlight over a face lies exactly on it.
plan_mesh: Arc<OnceLock<Option<Arc<Mesh>>>>,
plan_mesh: Arc<[OnceLock<Option<Arc<Mesh>>>; 4]>,
/// Identity of this body's content for the evaluation cache: the key of the evaluation
/// that produced it (kept while later features pass it through unchanged).
key: u64,
@@ -61,8 +61,8 @@ impl ModelBody {
body,
feature,
mesh: Arc::new(OnceLock::new()),
plan: Arc::new(OnceLock::new()),
plan_mesh: Arc::new(OnceLock::new()),
plan: Arc::new(Default::default()),
plan_mesh: Arc::new(Default::default()),
key: 0,
names: Default::default(),
made: Default::default(),
@@ -88,11 +88,19 @@ impl ModelBody {
.clone()
}
/// The display plan of this body (the same tolerance and angle as [`ModelBody::mesh`]), made
/// once; `None` when the body has no plan (a mesh body, or one the planner refuses).
/// The display plan of this body at the viewport's display quality
/// ([`crate::display_quality::current`]; at Normal, the same tolerance and angle as
/// [`ModelBody::mesh`]), made once per level; `None` when the body has no plan (a mesh body,
/// or one the planner refuses).
pub fn display_plan(&self) -> Option<Arc<TessPlan>> {
self.display_plan_at(crate::display_quality::current())
}
/// The display plan at a given display quality, made once per level.
pub fn display_plan_at(&self, q: crate::display_quality::DisplayQuality) -> Option<Arc<TessPlan>> {
self.plan
.get_or_init(|| match self.body.display_plan_angular(self.display_tol(), kernel::DISPLAY_ANGLE) {
.get(q.index())?
.get_or_init(|| match self.body.display_plan_angular(q.chord(self.body.size()), q.angle()) {
Ok(plan) => Some(Arc::new(plan)),
Err(e) => {
log::debug!("{}: no display plan ({e})", self.name);
@@ -102,12 +110,20 @@ impl ModelBody {
.clone()
}
/// The display plan's mesh, evaluated on the CPU once: the same triangles a GPU viewport
/// evaluates and draws for this body. Highlights over a face drawn from the plan use it, since
/// the reference mesh ([`ModelBody::mesh`]) triangulates the face differently and the two
/// would fight at equal depth. `None` when the body has no plan.
/// The display plan's mesh, evaluated on the CPU once per level: the same triangles a GPU
/// viewport evaluates and draws for this body. Highlights over a face drawn from the plan use
/// it, since the reference mesh ([`ModelBody::mesh`]) triangulates the face differently and
/// the two would fight at equal depth. `None` when the body has no plan.
pub fn plan_mesh(&self) -> Option<Arc<Mesh>> {
self.plan_mesh.get_or_init(|| self.display_plan().and_then(|plan| self.body.display_mesh_of(&plan).ok()).map(Arc::new)).clone()
self.plan_mesh_at(crate::display_quality::current())
}
/// The display plan's mesh at a given display quality.
pub fn plan_mesh_at(&self, q: crate::display_quality::DisplayQuality) -> Option<Arc<Mesh>> {
self.plan_mesh
.get(q.index())?
.get_or_init(|| self.display_plan_at(q).and_then(|plan| self.body.display_mesh_of(&plan).ok()).map(Arc::new))
.clone()
}
/// The display mesh's chord tolerance: 1/1000 of the body's size.
+1
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@@ -16,6 +16,7 @@ mod clipboard;
pub use clipboard::{clone_expression, remap_topology};
pub mod config;
pub mod construct;
pub mod display_quality;
mod document;
mod eval;
pub mod expr;
+43
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@@ -248,6 +248,9 @@ pub struct Prefs {
pub space_mouse_speed: f32,
/// Anti-aliasing samples (applies on restart).
pub msaa: u32,
/// How finely the viewport tessellates curved faces and edges: `coarse`, `normal`, `fine` or
/// `ultra` (#1287). Only the display plan the viewport draws; never the design or exports.
pub display_quality: String,
/// Decimals shown for lengths and angles.
pub length_decimals: u8,
pub angle_decimals: u8,
@@ -327,6 +330,7 @@ impl Default for Prefs {
space_mouse_enabled: true,
space_mouse_speed: 1.0,
msaa: 4,
display_quality: "normal".into(),
length_decimals: 2,
angle_decimals: 1,
theme: "dark".into(),
@@ -467,6 +471,7 @@ fn defaults(app: &mut SolveApp, page: usize) {
PAGE_GRAPHICS => {
let msaa = p.msaa != d.msaa;
p.msaa = d.msaa;
p.display_quality = d.display_quality;
p.color_vision = d.color_vision;
app.ui.visual_style = 0;
app.ui.show_grid = true;
@@ -484,6 +489,10 @@ fn defaults(app: &mut SolveApp, page: usize) {
/// Settings that follow the preferences every frame: the theme when it follows the system, and
/// the interface scale.
pub fn apply(app: &mut SolveApp, ctx: &egui::Context) {
// The viewport's display quality (an unknown saved value draws at Normal).
solidcraft_engine::doc::display_quality::set_current(
solidcraft_engine::doc::display_quality::DisplayQuality::parse(&app.preferences.display_quality).unwrap_or_default(),
);
// The view's up axis follows the preference (set in the dialog, by ui.prefs or loaded).
if app.prefs_window.applied_up.as_deref() != Some(app.preferences.up_axis.as_str()) {
up_axis_changed(app);
@@ -1094,6 +1103,21 @@ fn page(app: &mut SolveApp, ui: &mut egui::Ui, t: &Tokens) {
});
ui.end_row();
note(ui, app.tr("settings.msaa_applies_on_restart"));
ui.label(app.tr("ui.display_quality"));
{
use solidcraft_engine::doc::display_quality::DisplayQuality;
let label = |q: DisplayQuality| crate::i18n::tr(&format!("ui.display_quality_{}", q.id())).to_string();
let current = DisplayQuality::parse(&app.preferences.display_quality).unwrap_or_default();
egui::ComboBox::from_id_salt("pref_display_quality").selected_text(label(current)).show_ui(ui, |ui| {
for q in DisplayQuality::ALL {
if ui.selectable_label(q == current, label(q)).clicked() {
app.preferences.display_quality = q.id().to_string();
}
}
});
}
ui.end_row();
note(ui, app.tr("settings.display_quality_note"));
ui.label(crate::i18n::tr_label("Renderer"));
ui.label(match (&app.viewport.gpu, &app.help.gpu) {
(Some(_), Some(g)) => format!("GPU: {g}"),
@@ -1305,6 +1329,9 @@ pub fn set(app: &mut SolveApp, p: &serde_json::Value) -> Result<serde_json::Valu
if !(0.5..=2.5).contains(&new.ui_scale) || !(0.25..=4.0).contains(&new.look_at_speed) {
return Err("`ui_scale` must be 0.5…2.5 and `look_at_speed` 0.25…4".into());
}
if solidcraft_engine::doc::display_quality::DisplayQuality::parse(&new.display_quality).is_none() {
return Err("`display_quality` must be coarse, normal, fine or ultra".into());
}
if MiddleDoubleClick::parse(&new.middle_double_click).is_none() {
return Err("`middle_double_click` must be home, fit or off".into());
}
@@ -1325,6 +1352,22 @@ pub fn set(app: &mut SolveApp, p: &serde_json::Value) -> Result<serde_json::Valu
#[cfg(test)]
mod tests {
/// Display quality (#1287) is a preference like any other: set by name, checked, saved with
/// the others, back to Normal with Restore Defaults.
#[test]
fn display_quality_is_set_checked_and_restored() {
use serde_json::json;
let mut app = crate::SolveApp::new(solidcraft_engine::Session::default(), crate::Services::default());
assert_eq!(app.preferences.display_quality, "normal");
let out = super::set(&mut app, &json!({"display_quality": "fine"})).unwrap();
assert_eq!(out["display_quality"], "fine");
assert!(super::set(&mut app, &json!({"display_quality": "silky"})).unwrap_err().contains("coarse, normal, fine or ultra"));
assert_eq!(app.preferences.display_quality, "fine");
assert_eq!(super::lenient(&json!({"display_quality": "ultra"})).display_quality, "ultra");
super::defaults(&mut app, super::PAGE_GRAPHICS);
assert_eq!(app.preferences.display_quality, "normal");
}
#[test]
fn a_value_this_version_does_not_understand_keeps_the_other_preferences() {
use serde_json::json;
+19 -8
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@@ -266,6 +266,7 @@ fn scene_key(app: &SolveApp) -> u64 {
app.ui.show_grid.hash(&mut h);
app.ui.visual_style.hash(&mut h);
app.ui.ground_shadow.hash(&mut h);
solidcraft_engine::doc::display_quality::current().hash(&mut h);
// The section plane (its cut outlines are part of the model scene).
section_plane(app).map(|(o, n)| [o.x, o.y, o.z, n.x, n.y, n.z].map(f64::to_bits)).hash(&mut h);
app.cam.up.hash(&mut h);
@@ -347,7 +348,7 @@ fn drawn_plan(
}
/// The mesh whose triangles the model scene shows for `b`'s faces: the plan's (evaluated on the
/// CPU, the same triangles the GPU draws) or the reference mesh. A face highlighted over the model
/// CPU, the same triangles the GPU draws) or [`drawn_mesh`]. A face highlighted over the model
/// must use the same triangles: another triangulation of the same face fights it at equal depth
/// and shimmers.
fn shown_mesh(
@@ -362,7 +363,16 @@ fn shown_mesh(
.then(|| drawn_plan(app, b, true))
.flatten()
.and_then(|_| b.plan_mesh())
.unwrap_or_else(|| b.mesh())
.unwrap_or_else(|| drawn_mesh(b))
}
/// The mesh the model scene builds `b` from on the CPU (its edges always, its faces when they
/// are not drawn from the plan on the GPU): the reference mesh at Normal display quality, else
/// the plan's mesh at the chosen quality (finer or coarser faces and edges alike), falling back
/// to the reference mesh when the body has no plan.
fn drawn_mesh(b: &solidcraft_engine::doc::ModelBody) -> std::sync::Arc<solidcraft_engine::geom::Mesh> {
use solidcraft_engine::doc::display_quality::{DisplayQuality, current};
if current() == DisplayQuality::Normal { b.mesh() } else { b.plan_mesh().unwrap_or_else(|| b.mesh()) }
}
/// A model scene block kept by the viewport: its bytes and the meshes they were built from
@@ -513,7 +523,7 @@ fn build_scene(app: &SolveApp) -> GpuScene {
.collect();
sc.planned.push(crate::gpu::PlannedBody { plan, face_colors });
}
let body = BodyDraw { mesh: b.mesh(), col, faded, opacity, face_looks, on_gpu };
let body = BodyDraw { mesh: drawn_mesh(b), col, faded, opacity, face_looks, on_gpu };
let key = body.key(shaded, edges, hidden_edges, edge_col, hidden_col);
key.hash(&mut run_key);
run.push(body);
@@ -1665,7 +1675,7 @@ fn build_highlight(app: &SolveApp) -> GpuScene {
// A live preview stands in for the body: its old faces would fight with it.
if let Some(b) = st.body(body).filter(|_| app.session.body_visible(body) && !app.preview.replaced.contains(body)) {
face_tris(&mut sc, &shown(b), *index, c4(t.sel_face), false);
hidden_face_outline(&mut sc, &b.mesh(), *index, t.sel_edge);
hidden_face_outline(&mut sc, &drawn_mesh(b), *index, t.sel_edge);
}
}
Sel::Body { name } => {
@@ -1681,7 +1691,7 @@ fn build_highlight(app: &SolveApp) -> GpuScene {
Sel::Edge { body, index, point } => {
if let Some(b) = st.body(body)
&& app.session.body_visible(body)
&& let Some(e) = edge_of(&b.mesh(), *index, *point)
&& let Some(e) = edge_of(&drawn_mesh(b), *index, *point)
{
edge_lines(&mut sc, e, t.sel_edge, t.sel_edge_rim, 3.0);
}
@@ -1745,7 +1755,7 @@ fn build_highlight(app: &SolveApp) -> GpuScene {
}
let k = t.hover_face_lift;
let c = body_rgb(app, &b.name);
let m = b.mesh();
let m = drawn_mesh(b);
let lit = shown(b);
for &f in &faces {
if !sel.iter().any(|x| {
@@ -1780,7 +1790,7 @@ fn build_highlight(app: &SolveApp) -> GpuScene {
if let Some(b) = st.body(body) {
let k = t.hover_face_lift;
let c = body_rgb(app, body);
let m = b.mesh();
let m = drawn_mesh(b);
let patch = m.surface_patch(*index);
let lit = shown(b);
for &f in &patch {
@@ -1797,7 +1807,8 @@ fn build_highlight(app: &SolveApp) -> GpuScene {
}
Some(Hit::Edge { body, index, mid }) => {
if let Some(b) = st.body(body) {
let m = b.mesh();
// Lit over the drawn edges (finer away from Normal display quality).
let m = drawn_mesh(b);
for i in m.circular_rim(*index) {
let selected = sel.iter().any(|x| matches!(x, Sel::Edge { body: b, index: j, .. } if b == body && *j == i));
if !selected && let Some(e) = if i == *index { edge_of(&m, i, *mid) } else { m.edges.get(i) } {