* Preferences ▸ Graphics ▸ Display quality: Coarse, Normal, Fine, Ultra (#1287) A viewing preference that sets how finely the viewport tessellates curved faces and edges: chord tolerance relative to each body's size (3e-3, 1e-3, 3e-4, 1e-4) and the most a facet may turn (30, 20, 12, 7 degrees). Normal is the tolerance the viewport has always used. Bodies keep a display plan per level, so switching is a re-plan the first time and instant after; the reference mesh the model reads (picks, holes, measuring) and exports are unchanged. Away from Normal the model scene builds edges, and faces on the CPU path, from the plan at that level, so silhouettes and edges get finer with the faces and a highlight still lies on the displayed triangles. The preference is saved with the others, set over the control channel (`ui.prefs` `display_quality`), labelled in en/de/ja/ko/zh. `solidcraft-cli bench-open --display LEVEL [--edit NAME EXPR]` times the plans at a level and after a parameter edit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Highlighted edges follow the display quality too Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
47517578a8
commit
9eddb1cbd3
11 files changed
+298
-22
No files matched your search
@@ -0,0 +1,143 @@
|
||||
//! How finely the viewport tessellates curved faces and edges (Preferences ▸ Graphics ▸ Display
|
||||
//! quality). A viewing preference, not design data: it only picks the tolerances of the display
|
||||
//! plan ([`crate::ModelBody::display_plan`]) the viewport draws. The reference mesh the model
|
||||
//! reads (picks, holes, measuring) and exports keep their own tolerances.
|
||||
|
||||
use std::sync::atomic::{AtomicU8, Ordering};
|
||||
|
||||
/// A display quality level.
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
|
||||
pub enum DisplayQuality {
|
||||
Coarse,
|
||||
#[default]
|
||||
Normal,
|
||||
Fine,
|
||||
Ultra,
|
||||
}
|
||||
|
||||
impl DisplayQuality {
|
||||
pub const ALL: [DisplayQuality; 4] = [DisplayQuality::Coarse, DisplayQuality::Normal, DisplayQuality::Fine, DisplayQuality::Ultra];
|
||||
|
||||
/// The id kept in the settings file.
|
||||
pub fn id(self) -> &'static str {
|
||||
match self {
|
||||
DisplayQuality::Coarse => "coarse",
|
||||
DisplayQuality::Normal => "normal",
|
||||
DisplayQuality::Fine => "fine",
|
||||
DisplayQuality::Ultra => "ultra",
|
||||
}
|
||||
}
|
||||
|
||||
pub fn parse(id: &str) -> Option<DisplayQuality> {
|
||||
Self::ALL.into_iter().find(|q| q.id() == id)
|
||||
}
|
||||
|
||||
/// Position in [`DisplayQuality::ALL`] (indexes the per-level display caches).
|
||||
pub fn index(self) -> usize {
|
||||
self as usize
|
||||
}
|
||||
|
||||
/// Chord tolerance as a fraction of the body's size: the largest gap allowed between a
|
||||
/// facet and its surface.
|
||||
pub fn chord_fraction(self) -> f64 {
|
||||
match self {
|
||||
DisplayQuality::Coarse => 3e-3,
|
||||
DisplayQuality::Normal => 1e-3,
|
||||
DisplayQuality::Fine => 3e-4,
|
||||
DisplayQuality::Ultra => 1e-4,
|
||||
}
|
||||
}
|
||||
|
||||
/// Smallest chord tolerance (mm), so a tiny body does not mesh down to nothing.
|
||||
pub fn min_chord(self) -> f64 {
|
||||
match self {
|
||||
DisplayQuality::Coarse => 3e-3,
|
||||
DisplayQuality::Normal => 1e-3,
|
||||
DisplayQuality::Fine => 3e-4,
|
||||
DisplayQuality::Ultra => 1e-4,
|
||||
}
|
||||
}
|
||||
|
||||
/// Most a facet of a curved face or edge may turn (radians), so a small radius on a large
|
||||
/// body still looks round.
|
||||
pub fn angle(self) -> f64 {
|
||||
let deg: f64 = match self {
|
||||
DisplayQuality::Coarse => 30.0,
|
||||
DisplayQuality::Normal => 20.0,
|
||||
DisplayQuality::Fine => 12.0,
|
||||
DisplayQuality::Ultra => 7.0,
|
||||
};
|
||||
deg.to_radians()
|
||||
}
|
||||
|
||||
/// The chord tolerance (mm) for a body of this size.
|
||||
pub fn chord(self, size: f64) -> f64 {
|
||||
let size = if size.is_finite() && size > 0.0 { size } else { 0.0 };
|
||||
(size * self.chord_fraction()).max(self.min_chord())
|
||||
}
|
||||
}
|
||||
|
||||
static CURRENT: AtomicU8 = AtomicU8::new(1);
|
||||
|
||||
/// The level the viewport draws at (process-wide; set from the preferences).
|
||||
pub fn current() -> DisplayQuality {
|
||||
DisplayQuality::ALL.get(CURRENT.load(Ordering::Relaxed) as usize).copied().unwrap_or_default()
|
||||
}
|
||||
|
||||
/// Set the level the viewport draws at. Bodies keep a display plan per level, so switching back
|
||||
/// is instant and nothing is re-evaluated.
|
||||
pub fn set_current(q: DisplayQuality) {
|
||||
CURRENT.store(q.index() as u8, Ordering::Relaxed);
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn normal_is_the_application_tolerance_and_levels_get_finer() {
|
||||
let n = DisplayQuality::Normal;
|
||||
assert_eq!(n.chord(200.0), 0.2);
|
||||
assert_eq!(n.chord(0.5), 1e-3);
|
||||
assert!((n.angle() - solidcraft_kernel::DISPLAY_ANGLE).abs() < 1e-12);
|
||||
for w in DisplayQuality::ALL.windows(2) {
|
||||
assert!(w[1].chord(100.0) < w[0].chord(100.0) && w[1].angle() < w[0].angle());
|
||||
}
|
||||
for q in DisplayQuality::ALL {
|
||||
assert_eq!(DisplayQuality::parse(q.id()), Some(q));
|
||||
assert_eq!(DisplayQuality::ALL[q.index()], q);
|
||||
}
|
||||
}
|
||||
|
||||
/// Each level keeps its own plan: finer levels draw a round body with more triangles and
|
||||
/// closer to the surface, and the reference mesh the model reads never changes.
|
||||
#[test]
|
||||
fn each_level_has_its_own_plan_and_the_reference_mesh_stays() {
|
||||
use solidcraft_geom::Vec3;
|
||||
let body = solidcraft_kernel::cylinder(Vec3::ZERO, Vec3::Z, 20.0, 50.0).unwrap();
|
||||
let mb = crate::ModelBody::new("Body1".into(), body, 1);
|
||||
let reference = mb.mesh();
|
||||
let mut last = 0;
|
||||
for q in DisplayQuality::ALL {
|
||||
let mesh = mb.plan_mesh_at(q).unwrap();
|
||||
let r = |v: Vec3| (v.x * v.x + v.y * v.y).sqrt();
|
||||
// The worst chord's sag on the side wall, from its triangle centres.
|
||||
let sag = mesh
|
||||
.triangles
|
||||
.iter()
|
||||
.map(|t| t.map(|i| mesh.positions[i as usize]))
|
||||
.filter(|t| t.iter().all(|p| (r(*p) - 20.0).abs() < 1e-9))
|
||||
.map(|[a, b, c]| 20.0 - r((a + b + c) * (1.0 / 3.0)))
|
||||
.fold(0.0, f64::max);
|
||||
assert!(sag <= q.chord(mb.body.size()) * 1.01, "{q:?}: sag {sag}");
|
||||
assert!(mesh.triangles.len() > last, "{q:?}: {} triangles", mesh.triangles.len());
|
||||
last = mesh.triangles.len();
|
||||
assert!(std::sync::Arc::ptr_eq(&mesh, &mb.plan_mesh_at(q).unwrap()), "made once per level");
|
||||
}
|
||||
assert!(std::sync::Arc::ptr_eq(&reference, &mb.mesh()));
|
||||
assert_eq!(mb.display_plan_at(DisplayQuality::Normal).unwrap().vertex_count(), {
|
||||
let plan = mb.body.display_plan_angular((mb.body.size() * 1e-3).max(1e-3), solidcraft_kernel::DISPLAY_ANGLE).unwrap();
|
||||
plan.vertex_count()
|
||||
});
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user