Collect application resources for #433 (#833)

This commit is contained in:
Nathan Dane authored and GitHub committed 2026-10-14 00:49:32 -04:00
1 parent d5ff5ea1a5
commit 9f76cca8b4
107 files changed
+2940 -2660

No files matched your search

+3 -22
View File
@@ -103,28 +103,9 @@ impl Appearances {
}
/// The built-in appearance library: (name, colour, opacity).
pub const LIBRARY: [(&str, [u8; 3], f64); 20] = [
("Aluminum - Satin", [204, 208, 214], 1.0),
("Aluminum - Anodized Black", [44, 46, 50], 1.0),
("Aluminum - Anodized Blue", [52, 92, 160], 1.0),
("Steel - Satin", [158, 164, 172], 1.0),
("Stainless Steel - Brushed", [186, 191, 198], 1.0),
("Cast Iron", [104, 104, 110], 1.0),
("Brass - Polished", [208, 172, 88], 1.0),
("Copper", [204, 122, 80], 1.0),
("Titanium", [150, 148, 158], 1.0),
("ABS - White", [236, 236, 230], 1.0),
("ABS - Black", [36, 36, 38], 1.0),
("ABS - Red", [196, 40, 40], 1.0),
("ABS - Blue", [40, 90, 186], 1.0),
("ABS - Yellow", [236, 196, 40], 1.0),
("ABS - Green", [52, 150, 80], 1.0),
("Rubber - Black", [28, 28, 28], 1.0),
("Glass - Clear", [190, 220, 228], 0.25),
("Glass - Smoked", [90, 96, 104], 0.45),
("Wood - Oak", [190, 146, 92], 1.0),
("Paint - Gloss White", [246, 246, 244], 1.0),
];
#[path = "../../../assets/appearances/library.rs"]
mod defaults;
pub use defaults::LIBRARY;
/// A library appearance by name (case-insensitive).
pub fn library(name: &str) -> Option<Look> {
+3 -39
View File
@@ -2672,45 +2672,9 @@ impl Document {
}
/// Density of the default material (g/cm³), as Fusion's default.
pub const DEFAULT_DENSITY: f64 = 1.29;
/// Physical materials: name and density (g/cm³).
pub const MATERIALS: [(&str, f64); 14] = [
("Default", DEFAULT_DENSITY),
("Steel", 7.85),
("Stainless Steel", 8.0),
("Aluminum", 2.70),
("Brass", 8.50),
("Copper", 8.96),
("Titanium", 4.43),
("Cast Iron", 7.20),
("ABS Plastic", 1.06),
("PLA", 1.24),
("Nylon", 1.14),
("Polycarbonate", 1.20),
("Oak", 0.75),
("Glass", 2.50),
];
/// How a physical material looks (sRGB); the default material has no colour of its own.
pub fn material_color(name: &str) -> Option<[u8; 3]> {
Some(match name {
"Steel" => [158, 164, 172],
"Stainless Steel" => [186, 191, 198],
"Aluminum" => [204, 208, 214],
"Brass" => [208, 172, 88],
"Copper" => [204, 122, 80],
"Titanium" => [150, 148, 158],
"Cast Iron" => [104, 104, 110],
"ABS Plastic" => [222, 222, 216],
"PLA" => [110, 160, 222],
"Nylon" => [236, 230, 214],
"Polycarbonate" => [196, 216, 232],
"Oak" => [190, 146, 92],
"Glass" => [170, 208, 218],
_ => return None,
})
}
#[path = "../../../assets/materials/library.rs"]
mod materials;
pub use materials::{DEFAULT_DENSITY, MATERIALS, material_color};
/// A physical material defined in a design (`material.create`): its name, its density and,
/// optionally, the look it gives bodies without an appearance of their own.