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@@ -1,67 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<!-- Template: packaging/macos/package.sh substitutes @VERSION@ (full, e.g. 0.2.0-rc.1) and
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@SHORT_VERSION@ (numeric X.Y.Z). Adapted from PhotoCraft's (storytold/photocraft, Apache-2.0). -->
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleDisplayName</key>
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<string>SolidCraft</string>
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<key>CFBundleName</key>
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<string>SolidCraft</string>
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<key>CFBundleExecutable</key>
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<string>SolidCraft</string>
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<key>CFBundleIdentifier</key>
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<string>ai.storyteller.solidcraft</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleShortVersionString</key>
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<string>@SHORT_VERSION@</string>
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<key>CFBundleVersion</key>
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<string>@SHORT_VERSION@</string>
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<key>SolidCraftVersion</key>
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<string>@VERSION@</string>
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<key>CFBundleIconFile</key>
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<string>SolidCraft</string>
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<key>CFBundleIconName</key>
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<string>SolidCraft</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.graphics-design</string>
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<!-- Must match MACOSX_DEPLOYMENT_TARGET in package.sh. -->
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<key>LSMinimumSystemVersion</key>
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<string>11.0</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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<key>NSSupportsAutomaticGraphicsSwitching</key>
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<true/>
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<key>CFBundleDocumentTypes</key>
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<array>
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<dict>
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<key>CFBundleTypeName</key>
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<string>SolidCraft design</string>
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<key>CFBundleTypeExtensions</key>
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<!-- solvecraft: designs saved before the rename (compatibility shim, docs/compatibility.md). -->
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<array><string>solidcraft</string><string>solvecraft</string></array>
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
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<key>LSHandlerRank</key>
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<string>Owner</string>
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</dict>
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<dict>
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<key>CFBundleTypeName</key>
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<string>STEP, IGES and mesh files</string>
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<key>CFBundleTypeExtensions</key>
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<array><string>step</string><string>stp</string><string>igs</string><string>iges</string><string>3mf</string><string>stl</string></array>
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<key>CFBundleTypeRole</key>
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<string>Viewer</string>
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<key>LSHandlerRank</key>
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<string>Alternate</string>
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</dict>
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</array>
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</dict>
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</plist>
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@@ -1,16 +0,0 @@
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Install SolidCraft
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Drag SolidCraft.app onto Applications.
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Updating an older installation
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1. Quit the app.
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2. Drag SolidCraft.app from this disk image onto Applications and choose Replace.
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Some earlier releases were installed as SolveCraft.app. Move that one to the Trash
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once SolidCraft.app is in Applications, and replace any Dock shortcut with the
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old name (open SolidCraft.app, then choose Options > Keep in Dock).
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Designs saved as .solvecraft still open, and SolidCraft copies your settings
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and recovery files from the old SolveCraft folder on its first launch.
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New designs are saved as .solidcraft.
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@@ -12,7 +12,6 @@
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set -euo pipefail
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# shellcheck source=../env.sh
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. "$(dirname "${BASH_SOURCE[0]}")/../env.sh"
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HERE="$ROOT/packaging/macos"
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# The same reverse-DNS id as the Linux APP_ID.
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MACOS_BUNDLE_ID=ai.storyteller.solidcraft
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@@ -63,11 +62,11 @@ mkdir -p "$APP/Contents/MacOS" "$APP/Contents/Resources"
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cp "$WORK/bin/solidcraft" "$APP/Contents/MacOS/SolidCraft"
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# Apple-compiled layered icon and older-macOS fallback (regeneration: assets/README.md).
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# Keep compiled resources so packaging also works on runners with older Xcode versions.
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cp "$ROOT/assets/Assets.car" "$APP/Contents/Resources/Assets.car"
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cp "$ROOT/assets/icon.icns" "$APP/Contents/Resources/SolidCraft.icns"
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cp "$ROOT/assets/icons/app/macos/exports/Assets.car" "$APP/Contents/Resources/Assets.car"
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cp "$ROOT/assets/icons/app/macos/exports/icon.icns" "$APP/Contents/Resources/SolidCraft.icns"
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mkdir -p "$APP/Contents/Resources/Licenses"
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copy_docs "$APP/Contents/Resources/Licenses"
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sed -e "s/@VERSION@/$VERSION/g" -e "s/@SHORT_VERSION@/$SHORT_VERSION/g" "$HERE/Info.plist.in" >"$APP/Contents/Info.plist"
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sed -e "s/@VERSION@/$VERSION/g" -e "s/@SHORT_VERSION@/$SHORT_VERSION/g" "$ROOT/assets/platforms/macos/Info.plist.in" >"$APP/Contents/Info.plist"
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plutil -lint "$APP/Contents/Info.plist"
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printf 'APPL????' >"$APP/Contents/PkgInfo"
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# Ad-hoc signature over the whole bundle (Apple silicon refuses unsigned code).
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@@ -80,7 +79,7 @@ STAGE="$WORK/dmg"
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mkdir -p "$STAGE"
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ditto "$APP" "$STAGE/SolidCraft.app"
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ln -s /Applications "$STAGE/Applications"
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cp "$HERE/README.txt" "$STAGE/README.txt"
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cp "$ROOT/assets/platforms/macos/README.txt" "$STAGE/README.txt"
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rm -f "$DMG" "$WORK/raw.dmg"
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# makehybrid + convert builds the image without attaching a device, unlike `create -srcfolder`,
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# which is flaky on CI runners ("Resource busy").
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@@ -100,9 +99,9 @@ for key in CFBundleName CFBundleDisplayName CFBundleExecutable CFBundleIconFile
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done
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test "$(/usr/libexec/PlistBuddy -c 'Print :CFBundleIdentifier' "$MNT/SolidCraft.app/Contents/Info.plist")" = "$MACOS_BUNDLE_ID"
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test -s "$MNT/SolidCraft.app/Contents/Resources/SolidCraft.icns"
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cmp "$ROOT/assets/icon.icns" "$MNT/SolidCraft.app/Contents/Resources/SolidCraft.icns"
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cmp "$ROOT/assets/Assets.car" "$MNT/SolidCraft.app/Contents/Resources/Assets.car"
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cmp "$HERE/README.txt" "$MNT/README.txt"
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cmp "$ROOT/assets/icons/app/macos/exports/icon.icns" "$MNT/SolidCraft.app/Contents/Resources/SolidCraft.icns"
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cmp "$ROOT/assets/icons/app/macos/exports/Assets.car" "$MNT/SolidCraft.app/Contents/Resources/Assets.car"
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cmp "$ROOT/assets/platforms/macos/README.txt" "$MNT/README.txt"
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case "$ARCH" in universal) WANT=(arm64 x86_64) ;; aarch64) WANT=(arm64) ;; *) WANT=(x86_64) ;; esac
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for arch in "${WANT[@]}"; do
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lipo "$MNT/SolidCraft.app/Contents/MacOS/SolidCraft" -verify_arch "$arch"
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