Import glTF 2.0 files (.glb, .gltf) as mesh bodies (#1512)
glTF files open, insert and drop like 3MF/STL/OBJ: a component named after the file, the node tree as nested rigid components, repeated meshes as occurrences, metres to mm, Y up turned to Z up by default (up: z keeps axes), materials as PBR appearances. Bounded, hostile-input tested reader; no new persisted data. Closes #1505. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -139,6 +139,17 @@ work cooperative and adds checked run lengths, zero-run rejection, width validat
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header/input/radiance bounds and cancellation. Original licence texts are retained
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in THIRD-PARTY-LICENSES.txt; no images or artwork from that project are copied.
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## File-format crates
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| Crate | Used for | Licence |
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|---|---|---|
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| gltf 1.4.1, gltf-json 1.4.1, gltf-derive 1.4.1 (https://github.com/gltf-rs/gltf) | glTF 2.0 import (crates/io/src/gltf_in.rs): the JSON document model and its reference checks; the GLB container, buffers and accessors are read by SolidCraft's own code | MIT OR Apache-2.0 |
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| inflections 1.1.1 (build-time, through gltf-derive) | case conversion in gltf's derive macros | MIT |
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| lazy_static 1.5.1 (through gltf-json) | | MIT OR Apache-2.0 |
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The glTF test files are built by the tests themselves (crates/io/src/gltf_in_tests.rs,
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crates/engine/src/tests/gltf_import.rs); no third-party models are committed.
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## Recovered contributions
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| SolidCraft file | Original contribution | Licence |
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