Import glTF 2.0 files (.glb, .gltf) as mesh bodies (#1512)
glTF files open, insert and drop like 3MF/STL/OBJ: a component named after the file, the node tree as nested rigid components, repeated meshes as occurrences, metres to mm, Y up turned to Z up by default (up: z keeps axes), materials as PBR appearances. Bounded, hostile-input tested reader; no new persisted data. Closes #1505. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -307,6 +307,7 @@ mod blend_fit;
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mod boolean_diagnostics;
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mod component_frames;
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mod curved_seam_round;
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mod gltf_import;
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mod import_component;
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mod large_step_import;
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mod loft_cut;
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