Import glTF 2.0 files (.glb, .gltf) as mesh bodies (#1512)

glTF files open, insert and drop like 3MF/STL/OBJ: a component named after the file, the node tree as nested rigid components, repeated meshes as occurrences, metres to mm, Y up turned to Z up by default (up: z keeps axes), materials as PBR appearances. Bounded, hostile-input tested reader; no new persisted data. Closes #1505.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bherbruckandClaude Opus 5.5 authored and GitHub committed 2026-10-15 17:27:29 -04:00
1 parent 5823900439
commit a13124acdd
19 files changed
+1889 -71

No files matched your search

+1
View File
@@ -307,6 +307,7 @@ mod blend_fit;
mod boolean_diagnostics;
mod component_frames;
mod curved_seam_round;
mod gltf_import;
mod import_component;
mod large_step_import;
mod loft_cut;