Render: integrated workspace, preview image jobs and opaque PBR (#1046)
Lands the Render workspace (R3), bounded preview-image jobs with cancellation and atomic PNG export (R4a), and opaque PBR looks as one change. - Render workspace: an overlay-free product preview on the installed GPU device. Returning to Design restores its camera. render.scene and render.settings.apply are added. - Image jobs: render.preflight/start/status/cancel/export run bounded CPU preview jobs. Export captures the job, overwrite choice and document, and checks the caller's file scope before writing. - Opaque PBR: looks can carry metal fraction, roughness and dielectric IOR. The product viewport and preview PNG use them; geometry and mass are unchanged. The v1 catalog export refuses PBR rather than dropping it. - Render setups and PBR looks are saved under design format 21. Labels are in en/de/ja/ko/zh/ru. Supersedes #706 and #800. Refs #620, #673, #756, #1004. Contributed by @0xlillith. Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
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@@ -7,8 +7,11 @@
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mod backend;
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mod camera;
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mod curve_display;
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pub mod job;
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pub mod lighting;
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mod product;
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mod raster;
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pub mod studio;
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pub mod surface;
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pub mod texture_input;
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@@ -19,4 +22,5 @@ pub use backend::{
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};
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pub use camera::{Camera, CameraAnim, Mat4, Quat, StandardView, UpAxis, ease_in_out};
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pub use curve_display::{PixelCurveView, SampledPath, SamplingBudget, SamplingQuality, sample_segment, sample_segment_unclipped};
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pub use product::{FaceAppearance, ProductMesh, ProductScene};
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pub use raster::{Canvas, Rgb, SECTION_CAP, Scene, SceneLine, SceneMesh, png, render, render_png, render_transparent};
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