Render: integrated workspace, preview image jobs and opaque PBR (#1046)

Lands the Render workspace (R3), bounded preview-image jobs with cancellation and atomic PNG export (R4a), and opaque PBR looks as one change.

- Render workspace: an overlay-free product preview on the installed GPU device. Returning to Design restores its camera. render.scene and render.settings.apply are added.
- Image jobs: render.preflight/start/status/cancel/export run bounded CPU preview jobs. Export captures the job, overwrite choice and document, and checks the caller's file scope before writing.
- Opaque PBR: looks can carry metal fraction, roughness and dielectric IOR. The product viewport and preview PNG use them; geometry and mass are unchanged. The v1 catalog export refuses PBR rather than dropping it.
- Render setups and PBR looks are saved under design format 21. Labels are in en/de/ja/ko/zh/ru.

Supersedes #706 and #800. Refs #620, #673, #756, #1004.

Contributed by @0xlillith.

Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
This commit is contained in:
selune authored and GitHub committed 2026-10-14 19:24:36 -04:00
1 parent e4ef6cfe29
commit a261aaa841
70 files changed
+5860 -101

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@@ -57,6 +57,7 @@ pub fn panels(tab: &str) -> &'static [&'static str] {
"MESH" => &["CREATE", "PREPARE", "MODIFY", "ASSEMBLE", "CONSTRUCT", "INSPECT", "INSERT", "SELECT"],
"SHEET METAL" => &["CREATE", "MODIFY", "ASSEMBLE", "CONSTRUCT", "INSPECT", "INSERT", "SELECT"],
"PLASTIC" => &["CREATE", "MODIFY", "ASSEMBLE", "CONSTRUCT", "INSPECT", "INSERT", "SELECT"],
"RENDER" => &["SCENE"],
_ => &["MAKE", "ADD-INS", "UTILITY", "INSPECT", "SELECT"],
}
}
@@ -505,7 +506,7 @@ pub fn toolbar(app: &mut SolveApp, ui: &mut egui::Ui) {
painter.text(
pos2(ws.center().x - 5.0, ws.top() + 52.0),
Align2::CENTER_CENTER,
app.tr_label(crate::toolbar_custom::WORKSPACE),
app.tr_label(if crate::render_workspace::active(app) { "RENDER" } else { crate::toolbar_custom::WORKSPACE }),
FontId::proportional(12.0),
t.text,
);
@@ -521,7 +522,11 @@ pub fn toolbar(app: &mut SolveApp, ui: &mut egui::Ui) {
if sketching {
tabs.push("SKETCH");
}
tabs.extend(TABS.iter());
if crate::render_workspace::active(app) {
tabs.push("RENDER");
} else {
tabs.extend(TABS.iter());
}
for tab in tabs {
let display_tab = app.tr_label(tab);
let text_width = painter.layout_no_wrap(display_tab.to_string(), FontId::proportional(12.0), t.text).size().x;