Render: integrated workspace, preview image jobs and opaque PBR (#1046)
Lands the Render workspace (R3), bounded preview-image jobs with cancellation and atomic PNG export (R4a), and opaque PBR looks as one change. - Render workspace: an overlay-free product preview on the installed GPU device. Returning to Design restores its camera. render.scene and render.settings.apply are added. - Image jobs: render.preflight/start/status/cancel/export run bounded CPU preview jobs. Export captures the job, overwrite choice and document, and checks the caller's file scope before writing. - Opaque PBR: looks can carry metal fraction, roughness and dielectric IOR. The product viewport and preview PNG use them; geometry and mass are unchanged. The v1 catalog export refuses PBR rather than dropping it. - Render setups and PBR looks are saved under design format 21. Labels are in en/de/ja/ko/zh/ru. Supersedes #706 and #800. Refs #620, #673, #756, #1004. Contributed by @0xlillith. Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
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# Render backend capabilities (R1)
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This page describes the R1 metadata contract. The installed GPU viewport and CPU
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product-job hosts extend it through complete profiles; HDR input preparation adds
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no lighting capability. See [the integrated phase boundaries](render-integration.md).
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`render.backends` discovers render metadata without opening a window, probing a GPU,
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evaluating the model or changing the document, camera, dirty state or undo/redo history.
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It also leaves a model made stale by a live sketch gesture stale.
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@@ -55,11 +59,13 @@ descriptors, not design-file settings. Executor IDs are scoped to their backend.
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Backend/executor IDs are 1–64 ASCII bytes: a lowercase letter followed by lowercase
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letters, digits, `.`, `_` or `-`. Both construction and deserialization validate IDs.
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The integrated backend currently describes only the existing CPU raster snapshot
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Without runtime hosts the integrated backend describes the existing CPU raster snapshot
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path. Its `preview`/`image` profile exports PNG; it does not claim HDRI, PBR,
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refraction, progressive rendering or a final-quality integrator. The existing GPU
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viewport remains separate and is not advertised here until a GPU host can register
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and probe its actual capabilities. CPU and GPU are execution paths, not separate
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viewport registers separately when the UI installs its actual device/pipelines.
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The installed GPU product viewport and CPU product-image host support the subsequent
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[opaque PBR consumer](render-opaque-pbr.md); this does not alter the static raster
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descriptor or enable HDRI/refraction/final rendering. CPU and GPU are execution paths, not separate
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user-selectable engine families.
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## Pure request resolution
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